The other day I watched Treasure of the Peacock's Eye, one of the Adventures of Young Indiana Jones, and I decided to try to come up with something similar for Traveller. you know, a clue leads the treasure hunters to some place where they find another clue that leads to someplace else, and so on ad nauseam.
I decided to set it on Regina, a world that I've done a good deal of work detailing. I've come up with a quite ingenious set of clues, if I may be allowed to be immodest. The problem is, though, that the locations for these clues are various museums and document archives rather than ruined cities deep in jungles infested with wild animals, greedy pirates, savage headhunters, and fanatical idol-worshippers. The closest I come to anything like that is a tropical tourist paradise that used to be a pirate hideout 600 years ago.
So I need some adventures to spice up the various encounters. I can probably do something about the difficulties of getting access to the documents at least once, but I don't want to turn the whole thing into another Exit Visa.
Any ideas?
Hans
I decided to set it on Regina, a world that I've done a good deal of work detailing. I've come up with a quite ingenious set of clues, if I may be allowed to be immodest. The problem is, though, that the locations for these clues are various museums and document archives rather than ruined cities deep in jungles infested with wild animals, greedy pirates, savage headhunters, and fanatical idol-worshippers. The closest I come to anything like that is a tropical tourist paradise that used to be a pirate hideout 600 years ago.
So I need some adventures to spice up the various encounters. I can probably do something about the difficulties of getting access to the documents at least once, but I don't want to turn the whole thing into another Exit Visa.
Any ideas?
Hans
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