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Turning On and Off Features on the Traveller Map

creativehum

SOC-14 1K
I can see how to turn off Labels and Routes and more with a simple click of a button.

Is there an easy way to, by any chance, turn off Amber Zones, Red Zomes, and Bases?
 
I'm not a programmer, but I don't know the term "use case" But here's what I'm trying to do:

Inspired by the Proto-Traveller discussion, I'm taking a stab at reworking the Five Sister's subsector to something more in alignment with what I would have done with it pre-1980.

This is involves stripping out the Zones (I don't like them because:
a) I don't want an Imperium that has so much power, resource, and influence that it can babysit so many worlds so far from home;
b) All worlds should be interesting and dangerous in one way or another, so a system that states "These are the interesting ones" with the additional notion "Oh, and you're not allowed to go to them or an Imperial cruiser will trash your ship" simply seems weird to me.

And I think there are two many bases scattered across the Spinward Marches for my taste. Although a Naval base is only supposed to show up on an 8+ in A and B-Class Starports, they seem to be in every system they could be in. I want the Imperium to be influencing local politics, but there still to be tension about that control in in a given subsector.
 
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I appreciate the suggestion.

And yes, I can do it this way.

The complications are (I consider them complications at least) are the following:

a) Even one one selects a specific subsector, ALL the data of the Spinward Marches remains in the Sector Data window.
b) The systems are listed in Hex Number Sector format, running down the length of each row of hex of the map, one subsector after another. When it reaches the bottom most planet in the first row of the sector, the listing goes over one row, and goes down the second row through many subsectors, till it reaches the bottom most world of the sector's second hex row. Repeat.

This means hunting down each world separately, making the changes, and then hunting down the next world. And while this is more than feasible, I was hoping for something more blunt.

Please, don't anyone take this as me complaining about the Traveller Map. IT'S AMAZING! I'm trying to make it do something it wasn't designed to do, and something most people would never think of doing. So it's all on me.

Just wanted to know if there was a way of doing this better than a hunt-and-peck method -- specifically because I was interested in having a map printed of the whole Gamma Quadrant addressing the issues I mentioned above.
 
I think the easiest thing to do (or at least give it a try) is the following:

1) Zho Base has the data for each subsector listed separately, each world listed with its Sector Hex number
2) Copy each of the four subsectors of the Gamma Quadrant
3) Make the changes to each subsector
4) Combine then into one list
5) Paste into the Sector Data window in the Poster Maker
6) As long as the Sector Hex Numbers of each world don't have to be running in a consecutive order, it should work
 
Just wanted to know if there was a way of doing this better than a hunt-and-peck method -- specifically because I was interested in having a map printed of the whole Gamma Quadrant addressing the issues I mentioned above.

http://wiki.travellerrpg.com/User:Tjoneslo/sandbox3

Here is the data for the Spinward Marches Gamma Quadrant in the format requested by the poster maker. Copy the data into the poster form, adjust as needed. print poster.
 
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