Oh, my.
Due to the possibility of Fusion and Fusion+, starship design in some Traveller systems may avoid the High Guard-originated twin terrors of Agility and Energy Points.
Assuming your jump drive needs a traditional Power Plant, for whatever reason, and further assuming that your M-drive can use whatever power the J-drive would otherwise be using, that leaves the problem of how to power your weapons.
If you make clever assumptions, the problem may just work itself out nicely.
Given that Fusion+ plants generate 100MW per 6 tons, or 16MW per ton, what's a reasonable power rate if weapon emplacements used them instead of those leaky power plants?
Thought experiment:
Turret
Given a one-ton triple laser turret, we've got less than half a ton to play with. Call it 0.3 tons for convenience, i.e. 0.1 ton for power for one laser, i.e. 1.6MW per laser, total is nearly 5 MW and plenty of room.
That's low power. Assume one shot fired per minute, though, and you're talking 96Mj lasers, which doesn't sound so bad.
Bay
Given a fifty-ton "laser bay", if we go along with HG and say the power requirement is ten times that of a turret gun, then we're talking a 16 MW fusion+ power plant, which displaces about 1 ton. Easily absorbed into the volume requirement of a bay.
Now, if the energy required for a 50t meson bay is 100 times that of a laser turret gun, then we're talking 160 MW. That's 10 tons in a 50-ton bay, which sounds ok. (And 320 MW @ 20 tons in a 100t meson bay).
But I'm just playing with numbers at this point.
Spine
Spines take up 500 to 1,200 times the energy of a turret gun; that is, 800 MW to 1920 MW. That's 50t to 120t for a fusion+ plant - practically a rounding error when installing a spine.
This seems to all work out.
Due to the possibility of Fusion and Fusion+, starship design in some Traveller systems may avoid the High Guard-originated twin terrors of Agility and Energy Points.
Assuming your jump drive needs a traditional Power Plant, for whatever reason, and further assuming that your M-drive can use whatever power the J-drive would otherwise be using, that leaves the problem of how to power your weapons.
If you make clever assumptions, the problem may just work itself out nicely.
Given that Fusion+ plants generate 100MW per 6 tons, or 16MW per ton, what's a reasonable power rate if weapon emplacements used them instead of those leaky power plants?
Thought experiment:
Turret
Given a one-ton triple laser turret, we've got less than half a ton to play with. Call it 0.3 tons for convenience, i.e. 0.1 ton for power for one laser, i.e. 1.6MW per laser, total is nearly 5 MW and plenty of room.
That's low power. Assume one shot fired per minute, though, and you're talking 96Mj lasers, which doesn't sound so bad.
Bay
Given a fifty-ton "laser bay", if we go along with HG and say the power requirement is ten times that of a turret gun, then we're talking a 16 MW fusion+ power plant, which displaces about 1 ton. Easily absorbed into the volume requirement of a bay.
Now, if the energy required for a 50t meson bay is 100 times that of a laser turret gun, then we're talking 160 MW. That's 10 tons in a 50-ton bay, which sounds ok. (And 320 MW @ 20 tons in a 100t meson bay).
But I'm just playing with numbers at this point.
Spine
Spines take up 500 to 1,200 times the energy of a turret gun; that is, 800 MW to 1920 MW. That's 50t to 120t for a fusion+ plant - practically a rounding error when installing a spine.
This seems to all work out.