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TV/books/movies that would make good rpg settings

  • Thread starter Thread starter gloriousbattle
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gloriousbattle

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This topic was originally taken from an OD&D forum, but I think it fits better with Traveller. Anyway, it is a good idea for coming up with campaigns that are way off the beaten path. So, if your player's are tired of finding Twilight's Peak for the fifth time, try this idea on for size.



I urge everybody who reads this to contribute something, as it is the sort of thread that could really be very beneficial to our hobby as a whole.

I got the idea for this thread after watching the original Outer Limits, Demon With A Glass Hand on youtube recently http://www.youtube.com/watch?v=ZSZ3RdUL7Iw&feature=related

While many people do not like Harlan Ellison, he really was capabale of writing some amazingly imaginative stuff, and this story about a man(?) from the future who is running across time, being chased by future aliens who want to destroy humanity, has become a classic of science fiction. Obviously, it would require some modifications to make it useful as an rpg setting. One man in a climactic battles with a few aliens would be a good one-off game, but not a campaign

So...

What if, instead of just Mr. Trent, the setting was a group of people with no memory of who or what they are waking up in an location of which they also know nothing. They have some abilities and skills that they are aware of, but what else? Who are we? What is our purpose?

Gradually, they become aware of the following:

1. They are all that is left of humanity

2. Humanity was destroyed by shadowy forces of some type, that now seek to kill THEM, but they don't know why.

3. The abilities that they possess, though impressive, are only partial. They need to acquire something to complete them.

4. They begin to learn their purpose along the way. Probably it is that humanity can, in some way, be brought back, but maybe something more exotic, like the forces stalking the PCs are the evil things that humanity will become, and the player characters are going back in time to try to create a better destiny.

Anyway, this is just one idea from one old sci-fi show that I can see as making a great rpg setting, combining combat and adventure with a real sense of mystery, but that would be very playable in OD&D (or similar) rules. As an example, Mr. Trent's gradual recovery of the "fingers" of his "hand" and the knowledge he gains when this happens could be seen as a form of "levelling up."

This particular setting I would probably not play using OD&D or one of it's fantasy clones, but there are certainly sf OD&D clones like Star Blades http://games.groups.yahoo.com/group/STAR_BLADES_OGL/ or Hideouts and Hoodlums http://sites.google.com/site/hideoutsandhoodlums/ that could be modified for this purpose with the addition of no more than a page or two of additional rules.

I'd love to hear other suggestions for campaigns with similar inspiration.
 
The 1978-81 television series "Blakes 7" had 52 episodes of a bunch of escaped criminals working together to fight a corrupt Terran Federation/empire, it was a kind of Robin Hood in space (or Dirty Dozen, since they were after all thieves, smugglers and weapons/demolitions experts).

Along with an alien TL16+ ship salvaged early on (and later destroyed - just as some of the characters were), and some gritty but adventurous plotlines, there's a definite Traveller vibe. Idealism doesn't always win the day, and the most attractive character was a computer-genius embezzler with a nice line in sarcastic wit. A cyborg enemy hunting them, and more emphasis on mysteries/adventure/exploration/combat than delivering a "moral", made most weeks' episode feel like a bunch of players in a good RPG session. No-one is "bulletproof" (and some projectile weapons are used!).
 
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Too, late, I've been running Blakes 7 since the 80s ... :D

I did play in a cool campaign based on a book called "A Plague of Demons" which featured an alien race which had been kidnapping humans for centuries in order to use their brains in their war machines. They did this by means of psionically disguising themselves so that humans couldn't see their real bodies (sort of humanoid dog-like critters), or implanting their brains in a recently-vacated human skull.

There was a secret human organisation, however, who knew about these aliens and was trying to stop them - unfortunately even with the best near-future tech, they were no match for the aliens and the organisation was wiped out ... except for a few of their toughest agents ...
 
Starhunter 2300 (viewable on Netflix streaming if you're in the US) was an early 2000's Canadian show with a very Travellery (also Blakes 7 and Cowboy Bebop) feel.

The acting and effects range from horrible to bad :), but after the first few episodes the show really grew on me. It's no Firefly, but it's still fun. It had some interesting plots involving clones and such, and did a fair job of combining grungy (low budget) with high-TL concepts.
 
Starhunter 2300
Yep, one of those shows where you spent the entire thing thinking, "This could have been really good ..." ;)

But an absolute steal for a Traveller setting - the technology, the look, the culture, STL (solar system only), glimpses of cutting-edge game-changing tech. Pretty much the whole show could be used as-is.
 
Firefly

It's not a old show, and many people are probably going to say "Obvious"... but I always felt Firefly was ripe for new storyline. Nothing has ever felt more Traveller-like than Firefly to me.
 
One of my favorite novels is Samuel Delany's "Nova".

http://en.wikipedia.org/wiki/Nova_(novel)

Set in the year 3172, there are three major politcal groups: Earth-centered Draco, the upstart Pleiades, and the Outer Colonies, which the first two exploit for resources. Scions of two great families vie for power: Prince and Ruby Red, of Earth, owners of Red Shift Ltd., chief makers of stardrives, and Lorq Von Ray, of the Pleiades, hoping to upset them.

Cyborging is routine. Most adults have implants in their wrists and the base of the neck which enable them to plug into all sorts of equipment, starships included. Terraforming is common, too. There's a great deal of "schizo-tech", like sailboats next to hovercraft. It has the same lived in feel that the first "Star Wars" had.

Lots of stuff by Jack Vance:

Alastor Cluster
http://en.wikipedia.org/wiki/Trullion:_Alastor_2262
"A whorl of thirty thousand stars in an irregular volume twenty to thirty light-years in diameter". Three thousand of the star systems are inhabited by five trillion humans. They are ruled by the Connatic, a grey emminence who occasionally goes among his people in disguise. Again, the weird mix of ancient and futuristic. Modes of transport may be a horse drawn cart or an antigravity aircar.

Big Planet:
http://en.wikipedia.org/wiki/Big_Planet
A huge world, twice the diameter of Earth, but much less dense and poor in metals. Many of the societies have reverted to a technically primitive state, and danger lurks at every turn.

Tschai:
http://en.wikipedia.org/wiki/Planet_of_Adventure
A world originally inhabited by the insect-like Pnume, and the related, degenerate Phung, later colnized by the reptillian Chasch, the predatory Dirdir, and the amphibious Wankh. They all detest each other, and fight constantly. Humans live here too, but most are in thrall to the alien races, acting, dressing and even surgically altering themselves to look like their masters.

Ports of Call:
http://en.wikipedia.org/wiki/Ports_of_Call
This reads like a Traveller adventure. A tramp freighter, the Glicca, travels (travells?) from world to world, seeking cargo, passengers, and adventure!

I could go on at great length about Jack Vance. One of my prime inspirations for Traveller:
http://en.wikipedia.org/wiki/Jack_Vance

Enjoy!
 
Vance is indeed fertile for this. Ever read The Gray Prince?
 
Hi

To be honest, almost any TV show where you have a small group of people setting off to do something on a regular basis could maybe be used as a basis for an RPG. Today, at a local game shop I just saw an RPG based on the TNT network TV Leverage ( Show Link Game Link ), on there new products shelf.

I could imagine that other shows like "Burn Notice" (an ex-spy helping those in need), "White Collar" (an ex-con working with the FBI, while also trying to solve a background mystery), "Primeval" (a small team investigating mysterious time-space anomolies), or just about any police show could also work (if that's the kind of era that you are interested in).

Regards

PF
 
I would suggest Iain M. Banks' excellent "Consider Phlebas": poorly recon'd attacks on temples in search of loot, badly maintained equipment and a rag-tag crew kitted out in multiple-tech items in a ship just about spaceworthy! The part when the crew try to steal a ship's laser off a mega-ship about to crash on a doomed ringworld is so traveller in it's botched planning that I think maybe the author has played a game or two!
 
To be honest, almost any TV show where you have a small group of people setting off to do something on a regular basis could maybe be used as a basis for an RPG.

How about Big Bang Theory? What would the Traveller stats be for Sheldon?
 
I'm not quite sure how this thread is different from the recurrent "Hey, what books/TV shows/movies do you think are 'Traveller'?" thread; it seems to me that a lot of the posted answers occur in both threads.

Given that, let me add some of my duplicate contributions (books)...

1. Republic of Cinnabar Navy (Leary/Mundy) series, by David Drake
2. Vatta's War series, by Elizabeth Moon
3. Honor Harrington series, by David Weber et alia
4. Legacy of the Aldenata (Posleen) series, by John Ringo et alia
5. Hammer's Slammers series, by David Drake
6. Liaden series, by Steve Miller and Sharon Lee

(I'm not mentioning anything that has been explicitly named as an inspiration for Traveller originally, so no HBP, for example.)
 
  • The Terran Inheritance ~ Brian Daley
    • The quintessential Traveller trilogy, it practically seems based on the premise of the game. FTL ship travel is the fastest communication, merchant traders in small hyper-capable starships, a vast network of worlds, many medium to small nations, the Precursors and their mysteries (the Ancients), etc. Requiem for a Ruler of Worlds, Jinx on a Terran Inheritance, Fall of the White Ship Avatar.
  • Dune ~ Frank Herbert
    • Giant space opera, noble houses, treasure, romance, treachery, redemption, etc. More los-tech than typical Traveller, but still . . .
  • Ringworld ~ Larry Niven
    • Ancient's artifact hunt!
  • Gateway ~ Fredrick Pohl
    • The great leap into the unknown, or where fools rush in.
  • Ivory ~ Mike Resnick
    • A search for an item of ancient cultural significance that perhaps only a few understand, and a great story along the way.
  • The Adventures of the Stainless Steel Rat ~ Harry Harrison
    • The criminal end of the Traveller-era SF-technology.
  • The Man Who Used the Universe ~ Alan Dean Foster
    • The criminal and corporate end of things.
  • On Basilisk Station ~ David Weber
    • The military end of things. BBs, DDs, and SDs, huzzah!
 
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Vance is indeed fertile for this. Ever read The Gray Prince?

Oh yes, loved it. I once had quite a collection of Vance paperbacks, but it was lost or destroyed in the same ill fated move that swallowed my Traveller collection. :(

Another series that came to mind was E.C. Tubb's "Dumarest Saga":
http://en.wikipedia.org/wiki/Dumarest_saga

I still have an article somewhere by Marc Miller himself giving that as an example of how to set up a campaign. Briefly, IIRC, he divided the elements of a successful campaign into:

the Basics: setting, character types, power groups, etc.
the Pull: a strong goal that attracts the players
the Push: a threat or irritant that prods the players if they bog down
the Gimmick: cool abilities and loot to give the PCs advantages

In the Dumarest saga, the Basics are a far flung, human dominated (IIRC, human only) interstellar society, with no central government. Humans have been among the stars so long that Earth is regarded as a myth, like El Dorado. Dumarest is from Earth, and stowed away aboard a passing starship to seek his fortune. Now, he wants to return home, but no one knows for sure where home is. He keeps pursuing leads of places like 'Erth' and 'Terror'. This is the Pull.

The Push are the Cyclan, a brotherhood dedicated to establishing order trough pure logic. They seem to have been surgically altered to excise emotion, and can merge their individual minds with a gestalt or hive mind of former master intelligences. They offer their services as advisers, all the while manipulating those they advise toward Cyclan goals. Dumarest runs afoul of them, and they pursue him with a passion.

The Gimmicks are Dumarest's uncanny fast reflexes, perhaps because of his Terran birth. He also steals something from the Cyclan called an 'affinity twin' but I can't remember what it did! No doubt Dumarest's player would say, "That's all it does? Lame! I want Battle Dress!" Sadly,in the books, the armor Dumarest has to settle for is a tough plastic with metal strands woven through it called 'Mesh'. Now where have I heard that before? Sounds familiar... ;)
 
Nice post Leo

I happen to have collected the Dumarest books in ebook format for my nook and had read how much they had influenced Traveller.

Nice simple formula on how to set up campaign/scenario
 
I always figured the Miller/Lee Liaden series was inspired by Traveller; the Liaden are the Vilani, the Terrans are the Solomani and the Xtrang (although in the books another human culture) in many ways remind me of the Vargr!
Consider Phlebas is one of my favourite books; the slightly bitter comment "Easy in, easy out" is one I've used when the plans has not quite worked...
 
I was always attracted to the idea of the FGU Space Opera universe. I use to look at those books for hours dreaming of deadly space battles.

dcs1_0002.jpg


I had a copy of Space Marines at one time when I was young, lost somewhere in the midst of time.
 
A novel that suspiciously appears to be inspired by Traveller is THE SHATTERED STARS by Richard S. McEnroe. It is a rollicking adventure in what appears to be a type S scout, with a conspiracy, a large nuclear weapon, and an evil telepath. I enjoy re-reading in occasionally. It could easily be turned into a scenario book.

www.bookfinder.com is currently showing about 50 used copies under five bucks.
 
He also steals something from the Cyclan called an 'affinity twin' but I can't remember what it did!

That was written up in 1,001 Characters as being a chemical that, when imbibed by two creatures, allowed one to control the body of the other.
 
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