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Twilights Peak

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Hi folks,

I've just downloaded this adventure from RPGNOW. I've played Traveller in all it's forms since 1981 but I've always come back to CT. Interestingly, despite years of play under my belt, I've never played or refereed a published adventure (I came close to playing a character in Kinunier but it didn't happen).

Anyone have any opinions or experiences of this one? It looks pretty lose and easy to play but requires a Far Trader which may not be my cup of tea.
 
I played it many years ago and recall it to be a most memorable game. The name of one of the scout ships Blatant Lie stuck in my memory and also the the poem reduced to its most simple form by the computer. The computer respons was "we died" I believe, it made me laugh for some evil readon...
 
Wow, it's been a long time since we played that one... that was back in '85? '86? Anyways, I re-read it just a few months ago, seems to stand the test of time. IIRC, the Far Trader isn't mandatory, the whole set-up could easily be swapped for something else. Fun thing to do is kill off a party member, let them play a Droyne Sport as a replacement character. That was my introduction to the Droyne, anyways...
 
It doesn't actually require the trader, either. It just requires the players follow the clues from point to point, and solve the mystery.
 
It's best, however, if you stretch it out over the course of several other adventures. Much of it plays out sort of 'in the background' as characters travel around with other things foremost in their minds while little clues about Twilight's Peak pop up every so often. Research Station Gamma meshes well with it, as does Shadows ... or anything else of your own devising.

That said, I think it's one of the best of the GDW adventures.

Steve
 
I never actually played it straight. I dropped it down in the middle of my current campaign, with different bad guys. My clearest memory is of the encounter with Momma Spider and her kitten. The PCs, of course, blasted Momma with everything they had. When the kitten came out, I tried to play up how cute it was, making plaintive little "meep" noises. The most cowardly character (imagine Dr. Smith with a laser rifle) was having none of it. "Meep this!" he said, set rifle to 'extra crispy', and fried the poor little orphan.

Over the years, I used it over and over. The Octagon Society buildig showed up with modifications all over the place. The Big Surprise at the end, too, with different coats of paint. I loved all the early GDW publications, because their utility far outlived a single evening of play. Do you know how many research stations not named Gamma, how many ships not named Kinunir or Annic Nova, how many crossings not of the Bright Face or Mithril my players encountered?

Beyond that, it was inspiration. The whole setup is, to be redundant, inspired. It reads like a novel to me. One of the best.
 
Wow, it looks like I picked the right one to start with. Many thanks for all the excellent feedback. I can't wait to set it running (but will have to wait until Wednesday!)
 
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