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TYpe R - Subsidized Merchant Deckplan

still has the same basic problem: crew have to go through passenger turf or (potentially filled) cargo to get from crew quarters to some chunk of operational space. On the traditional design, it's the bridge. On yours, engineering.
 
Mmm, I was assuming a gangway free of cargo down each side of the cargo deck ... But I appreciate that may not be a common assumption ... Maybe back to the drawing board :)
BTW I have replicated the design and seem to have an excess of 15.5 tons, although my pricing is dead on. Any idea what I might have done wrong?
 
...BTW I have replicated the design and seem to have an excess of 15.5 tons, although my pricing is dead on. Any idea what I might have done wrong?

Nothing :)

15tons is wasted/reserved Drive space. It's a standard hull, so you have 15tons left over behind the bulkhead for future upgrades to the drives.

0.5tons is mia/lost due to the odd choice of 9 lowberths. For YTU change that to 10 lowberths if you like. Or write it off as some awkward area that has no usable function. Or if you're more secrets inclined make it a hidden ship's safe.

EDIT: err, you got the price to come out to MCr101.03? Meaning MCr112.255... before discount? Now I'm gonna have to post my work and see where one of us went wrong because the prices I get should be MCr111.150 before discout, for MCr100.035 after discount.
 
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Code:
016.000 Hull
004.000 Streamlined
030.000 Jump Drive
012.000 Maneuver
024.000 Power Plant
002.000 Bridge
002.000 Computer
006.500 Staterooms x13
000.450 Lowberths x9
000.200 Hardpoints x2
014.000 Launch
--------
111.150 Total
 
Mmm, I was assuming a gangway free of cargo down each side of the cargo deck ... But I appreciate that may not be a common assumption ... Maybe back to the drawing board :)
BTW I have replicated the design and seem to have an excess of 15.5 tons, although my pricing is dead on. Any idea what I might have done wrong?

Putting passengers to portside, and crew to starboard, you can connect bridge and engineering without having to go through crew space..

My players have often been able to fill a type R cargo space completely. (MT/T20)
 
Did you add the architects fee?

It shouldn't be added. It's a standard design with the architect fees long ago amortized. The plans are easily available to anyone for a flat cost of Cr100. Book 2, page 12, Standard Designs.

If that does the trick though, wrong as it is, it's good to know where the error was made :)

It does come close, MCr101.03535 after discount, but it's still wrong. I guess you did yours applying the architect fee because it was a "new" version. So at least that solves the mystery. I'll just note that the two designs in Book 2 that have no errors at all don't include the architect fees, and of the rest some don't have architect fees included and the price is right, and where the price is wrong the architect fee doesn't look like it'll fix it. I might try it but I don't think it'll help. Some of the S4 and S7 ships do mention including architect fees and they may or may not be correct, I don't recall at the moment.
 
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Then I get the same as you 100.035 with the 10 percent discount. But 101.035 when the architects fee is added. Seems the designs are not all up to scratch... I've begun work on a new design and just as you have suggested it splits the deck longitudinally into crew and passenger sections.
 
Yep, much better layout flow wise, but you miss out on all those "fun" interactions ;) (hijackers now have a harder time, annoying NPC pax can't hassle the Engineer for more towels when he's trying to get to the drives to avoid a catastrophe, etc. ... )
 
Mithras,

Great deckplans! They've been squirreled away in my Vault of Traveller goodies.

With the 2nd, I really don't like the iris valve between the captain's cabin and the passenger area. Really. ;)

As Dan points out, it's an adventure just waiting to happen.

IMTU the Type-R's upper deck was far different than the canonical. I've something sketched out on graph paper somewhere in the mess I generously call My Personal Slush Pile, but I've don't have time to dig it up and have no means of scanning it anyway. Thus I'm forced to inflict on all of you yet another episode of Whipsnade's Verbal Deckplans.

Take the upper deck, lop off the bridge "cone", lop off the upper engineroom "block", and you left with what is essentially a tall, thin rectangle. This rectangle then needs to be divided between Crew and Passenger areas.

IMTU that job was accomplished like this. Imagine a tall, thin capital letter C and lay it over the upper deck rectangle. The height of the C is the same as the rectangle's height and the width of its arms are the same was the width of the rectangle. It's the thickness of those arms, how far they run fore and aft, that we need to talk about now.

The upper, or foreward, arm contains a few crew staterooms and the crew's lounge. The captain sleeps here, the navigator too, and a few other crewmen. The ship's locker and ship's office is here too.

The lower, or aft, arm contains all the other crew staterooms, a circulation space for the ship's boat, and the low berth compartment. All the engineers sleep back here with the rest of the crew.

Connecting these two arms is a single passageway running along the port side of the deck. It contains little except for storage lockers. Along with the hatches fore and aft which lead to the "arms" I've already described, there is a single hatch on the passageway's starboard side that connects to the passenger area.

So, what about that passenger area? Look at our upper deck rectangle again. It's currently covered by that tall capital C I talked about. Each of the C's arms cover a certain area fore and aft on the rectangle and a thin, single box width passageway connects them together. The passenger area is the uncovered area left "inside" the C. Fore to aft, this area runs from one arm to the other. Port to starboard, it runs from the long portside passageway to the ship's starboard hull.

Within this passenger block is a galley/pantry/laundry and that's were the single hatch I talked about is located. This are is not normally open to the passengers.

There are three other ways into the passenger area. Two are in a single access trunk which acts as an airlock. Inside the trunk one hatch opens to starboard and another opens dorsally. The third access point isn't in plain site. There's an iris valve in the low berth compartment that connects to the passenger lounge. In the lounge, that hatch, indeed the entire bulkhead in which the hatch is set, is covered by decorative paneling. The crew can open the iris valve, knock down the paneling, and storm the passenger flat if need be.

And there you have it. Another of my lousy verbal deckplans.


Regards,
Bill
 
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I'm on the way out, will check the verbal deckplan later on! Re: iris valve: I looked at the plan and realised I had only one door connecting the crew section with the passenger section. In an emergency that isn't good. And if it jams ... :( So a second much more secure door went in, direct from the captain's cabin as a secure emergency doorway into the passenger compartment. Not used on a day to day basis.

Mithras,

Great deckplans! They've been squirreled away in my Vault of Traveller goodies.

With the 2nd, I really don't like the iris valve between the captain's cabin and the passenger area. Really. ;)

As Dan points out, it's an adventure just waiting to happen.

IMTU the Type-R's upper deck was far different than the canonical. I've something sketched out on graph paper somewhere in the mess I generously call My Personal Slush Pile, but I've don't have time to dig it up and have no means of scanning it anyway. Thus I'm forced to inflict on all of you yet another episode of Whipsnade's Verbal Deckplans.

Take the upper deck, lop off the bridge "cone", lop off the upper engineroom "block", and you left with what is essentially a tall, thin rectangle. This rectangle then needs to be divided between Crew and Passenger areas.

IMTU that job was accomplished like this. Imagine a tall, thin capital letter C and lay it over the upper deck rectangle. The height of the C is the same as the rectangle's height and the width of its arms are the same was the width of the rectangle. It's the thickness of those arms, how far they run fore and aft, that we need to talk about now.

The upper, or foreward, arm contains a few crew staterooms and the crew's lounge. The captain sleeps here, the navigator too, and a few other crewmen. The ship's locker and ship's office is here too.

The lower, or aft, arm contains all the other crew staterooms, a circulation space for the ship's boat, and the low berth compartment. All the engineers sleep back here with the rest of the crew.

Connecting these two arms is a single passageway running along the port side of the deck. It contains little except for storage lockers. Along with the hatches fore and aft which lead to the "arms" I've already described, there is a single hatch on the passageway's starboard side that connects to the passenger area.

So, what about that passenger area? Look at our upper deck rectangle again. It's currently covered by that tall capital C I talked about. Each of the C's arms cover a certain area fore and aft on the rectangle and a thin, single box width passageway connects them together. The passenger area is the uncovered area left "inside" the C. Fore to aft, this area runs from one arm to the other. Port to starboard, it runs from the long portside passageway to the ship's starboard hull.

Within this passenger block is a galley/pantry/laundry and that's were the single hatch I talked about is located. This are is not normally open to the passengers.

There are three other ways into the passenger area. Two are in a single access trunk which acts as an airlock. Inside the trunk one hatch opens to starboard and another opens dorsally. The third access point isn't in plain site. There's an iris valve in the low berth compartment that connects to the passenger lounge. In the lounge, that hatch, indeed the entire bulkhead in which the hatch is set, is covered by decorative paneling. The crew can open the iris valve, knock down the paneling, and storm the passenger flat if need be.

And there you have it. Another of my lousy verbal deckplans.


Regards,
Bill
 
I've included a resuss unit in the centre of the low berth room. Plus, I didn't want passengers having any access to the place and killing people accidentally (read: a bit more than normal anyway!). But certainly, point taken...

I'm not sure about having the low berths in crew country and so far from sickbay.
 
I'm not sure about having the low berths in crew country and so far from sickbay.

Andrew,

That's a good catch. I didn't see it when I first looked over the deckplans. Of course, Mithras can simply use the "dodge" I used routinely used IMTU with regards to sickbay.

Instead of trying to find space in a deckplan for a sickbay or stating the medic's stateroom was also the vessel's sickbay, I combined the low berth compartment with sickbay. Sickbay is where the low berths are and vice versa.


Regards,
Bill
 
What do you all think of the Mongoose layout for the Type R?


Mithras,

Turning the port and starboard drive tunnels into full engineering spaces does neatly solve the crew access and ship security problems the Type-R has always wrestled with.

On the other hand, removing those engineering dTons from the upper deck means that deck should now be narrower in order to still be the same length as the lower deck. The Mongoose designer didn't do that however, the new smaller volume upper deck is still the same width, 7 "squares", as the deck below and is instead set back aft on the lower deck.

Look at the port and starbaord access trunks just inboard of the two turrets. Those trunks are 19 "squares" from the aft bulkhead on both the upper and lower decks. The upper deck then extends 4+ "squares" forward of the access trunks while the lower deck extends 13+ "squares" past the access trunks.

This means that the design should have an extensive "underbite", but the Type-R illustration doesn't show that "underbite". :(

There's nothing wrong with the Mongoose design, it neatly solves the long term problems I mentioned earlier and creates a recognizable "signature" design for MgT. The art just fails to match the design, which is a problem we all should be used to! It was most likely the result of miscommunication. The designer produced a Type-R which was nicely different, yet still recognizable, but the artist didn't know that and sketched out his own rather nifty take on the classic Type-R illos.


Regards,
Bill
 
'Ouch' I never noticed that .... a very short upper deck. I also don't like the escape pods banked up here and there cluttering up the craft. I'd prefer inflatable pods dotted around the ship - visible but not in the way.

I might do one more redraw .... then I'll start creating some varients. I want the Type R to be the Hercules or Dakota or 747 or its era. Found everywhere, doing all kinds of jobs...
 
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