IISS Fast Scout/Courier - Book 5 and Book 2 redesigns of the CT Supplement 9 Type FF Fleet Courier.
Well I had a look at the canon design, no surprise it didn't quite add up for me, so here's how Journeyman Design Bureau would have filled the requirements...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">IISS Fast Scout/Courier - TL-15
HG B5 Fast Scout/Courier - SF - 4162661 - 000000 - 40003 - 0
2 2
+400.0T Hull - Wdg - FS 48.000
-28.0T Jump drive - 6P 112.000
-240.0T fuel xJ6
-20.0T Man. drive - 2G 14.000
agility +2 -8EP
-24.0T Powerplant - E6 +24EP 72.000
-24.0T fuel x4w
Fuel scoops 0.400
-4.0T Fuel purifier 0.040
-20.0T Bridge - std 2.000
-7.0T Computer m/6 -5EP 55.000
Software 15.000
-4.0T Hardpoints x4 0.400
Triple T x4 4.000
Beam x6 -6EP 6.000
Misl x6 4.500
-24.0T Staterooms x6 3.000
-5.0T Cargo hold
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MCr336.340
Discounted price MCr302.706</pre>[/QUOTE]Crew: Pilot, Navigator, Engineers x2, Gunners x4, Medic. Shared staterooms for all but commander.
Pass: One or two passengers may be carried with full crewing. More are possible with reduced crewing or hotbunking but note the lack of a Steward. This is a military vessel, not some cushy merchant. Passengers will typically be urgently needed officers or diplomats, or occassionally special operatives.
Cmpt: Programming includes: Library, Generate, Navigate, Jump 1 through 6, Maneuver, Maneuver Evade 2, Target, Launch, Gunner Interact, Predict 2, Select 2, Multi-Target 2, Double Fire, and Anti-Missile Fire.
While this ship doesn't go looking for a fight it is able to put a little fear into light ships it may encounter in its mission, especially being it is armed with nuclear missiles. Naturally anyone intereferring in the mission of a military ship deserves all they get.
Note: My design has the identical USP as the cannon version except the letter id code. Some of the other details differ, and it is cheaper before adding the extra costs. This is probably due to the "extensive databanks" never being defined for us in the rules. Another difference from my HG designs and the Book 5 are hardpoints and turrets. Book 2 charges for both while Book 5 does not, I follow Book 2 convention and charge the listed rates.
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And now, the same ship in pure CT Book 2 style. Well, some 1st edition Book 2

I had to use the old "Jump drive stands on it's own and the Power Plant is only needed to match the Maneuver drive" rule. And "the computer only has to be able to run the software" rule, using the old programming sizes, which means a Model/2 is enough. I'm pretty happy it worked out so nicely, I may just have to revert to 1st edition more often
Of course I don't actually have 1st edition kicking about so I hope I got it right, and I'm sure someone (whose name here begins with S

) will let me know if I didn't
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">IISS Fast Scout/Courier - TL-12
CT B2 Fast Scout/Courier - type SF
+400.0T Hull - custom - FS 44.000
includes fuel scoops
-65.0T Jump drive M - 6P 120.000
-240.0T fuel xJ6
-7.0T Man. drive D - 2G 16.000
-13.0T Powerplant D - E2 32.000
-20.0T fuel x4w
-20.0T Bridge - std 2.000
-2.0T Computer m/2bis 18.000
Software 9.000
-4.0T Hardpoints x4 0.400
Triple T x4 4.000
Beam x6 6.000
Misl x6 4.500
-24.0T Staterooms x6 3.000
-5.0T Cargo hold
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MCr258.900
Discounted price MCr233.010</pre>[/QUOTE]Crew: Pilot, Navigator, Engineers x2, Gunners x4, Medic. Shared staterooms for all but commander. Note this ship is operating short an Engineer however it is a Scout ship and built to take a lot of abuse so this is no problem.
Pass: One or two passengers may be carried with full crewing. More are possible with reduced crewing or hotbunking but note the lack of a Steward. This is a military vessel, not some cushy merchant. Passengers will typically be urgently needed officers or diplomats, or occassionally special operatives.
Cmpt: Programming includes: Library, Generate, Navigate, Jump 1 through 6, Maneuver, Maneuver Evade 1, Target, Launch, Gunner Interact, Select 2, and Anti-Missile.
While this ship doesn't go looking for a fight it is able to put a little fear into light ships it may encounter in its mission, especially being it is armed with nuclear missiles. Naturally anyone intereferring in the mission of a military ship deserves all they get.
Note: This ship is classified as a Scout ship for the purposes of the Malfunctions table of Book 2. IMTU I apply the Navy or Scout mod to both the Drive Failure section and the Misjump section of that table, which as in this case allows a Scout ship to safely operate on unrefined fuel AND short an Engineer.