In T5 and probably Mongoose, yes.Alphabet drives are not a bad concept.
And being able to couple them together allows greater performance.
In LBB2, drive stacking can break the TL limits to capability.
In T5 and probably Mongoose, yes.Alphabet drives are not a bad concept.
And being able to couple them together allows greater performance.
I agree, that’s why I always told about being setting breakers, not rules…I would agree with that, but not by HG, by the 3I campaign setting.
LBB2 certainly allows high jump at low TL, but the 3I setting does not.
While that is true, it is limited only to small hulls.At TL 10 I can have a 200 dtons with J3 with standard drives C, while I can only make it reach J1 with customized hulls, so customization reduces capacities.
Notably, this also includes maneuver drives.For example, you can't even build V-Z standard drives until TL=15 and thus can't even build minimal code: 1 performance for 4000 ton craft until TL=15 ... so the factor that you're citing cuts both ways (so to speak).
Agreed, but even those would kill the setting.While that is true, it is limited only to small hulls.
Well, what I have now handy is TTB, and there I cannot find the TL limits for standard drives, but I trust your word on it.So to use your own example, at TL=10 you have access to A-H standard drives from LBB2.81 and up to a model/4 computer.
Standard drives are better for building 200 Dt ships at low TL (i.e. standard ships), custom drives are better for building 150 Dt or hightech ships (i.e. custom ships).But the fact custom drives give worse performance than customized ones always sounded me wrong. At TL 10 I can have a 200 dtons with J3 with standard drives C, while I can only make it reach J1 with customized hulls, so customization reduces capacities.
A2-22212R1-000000-00000-0 MCr 61,8 200 Dton
bearing Crew=3
batteries TL=9
Cargo=82 Fuel=60 EP=4 Agility=1
Single Occupancy LBB2 design 82 68,7
USP # Dton Cost
Hull, Streamlined Custom 2 200
Configuration Cone 2 22
Scoops Streamlined
Jump Drive B 2 1 15 20
Manoeuvre D A 1 1 1 4
Power Plant B 2 1 7 16
Fuel, #J, #weeks J-2, 4 weeks 2 60
Bridge 1 20 1
Computer m/1bis R 1 1 4
Staterooms 3 12 1,5
Cargo 82
Empty hardpoint 2 2 0,2
Nominal Cost MCr 68,70 Sum: 82 68,7
Class Cost MCr 7,56 Valid ≥0 ≥0
Ship Cost MCr 61,83
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 61,83 kCr 12 366 kCr 258 80%
Expenses per jump Revenue
Bank Cr 123 660 High Cr 0
Fuel Cr 30 000 Middle Cr 0
Life Support Cr 6 000 Low Cr 0
Salaries Cr 5 760 Cargo Cr 64 000
Maintenance Cr 2 473
Berthing Cr 200
Summa kCr 168 kCr 64
Income potential per jump kCr -104
Yearly yield on down payment -21,0%
AN-16212R1-000000-00000-0 MCr 59,3 170 Dton
bearing Crew=1
batteries TL=11
Cargo=83 Fuel=37,4 EP=3,4 Agility=1
Single Occupancy 83,3 74,2
USP # Dton Cost
Hull, Streamlined Custom 1 170
Configuration Flattened Sphe 6 13,6
Scoops Streamlined 0,2
Jump Drive 2 1 5,1 20,4
Manoeuvre D A 1 1 1 4
Power Plant 2 1 10,2 30,6
Fuel, #J, #weeks J-2, 4 weeks 2 3,4
Purifier 1 7 0,0
Bridge 1 20 0,9
Computer m/1bis R 1 1 4
Staterooms 1 4 0,5
Cargo 83,3
Demountable Tanks J-2 1 34 0,0
Empty hardpoint 1 1
Nominal Cost MCr 74,18 Sum: 83,3 74,2
Class Cost MCr 15,58 Valid ≥0 ≥0
Ship Cost MCr 59,35
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 59,35 kCr 11 869 kCr 247 80%
Expenses per jump Revenue
Bank Cr 118 694 High Cr 0
Fuel Cr 3 740 Middle Cr 0
Life Support Cr 2 000 Low Cr 0
Salaries Cr 2 400 Cargo Cr 64 000
Maintenance Cr 2 374
Berthing Cr 170
Summa kCr 129 kCr 64
Income potential per jump kCr -65
Yearly yield on down payment -13,8%
Drop it to 199Td.Compare the standard Far Trader (no passengers):
LBB2:Drop it to 199Td.
A2-12212R1-000000-00000-0 MCr 60,8 199 Dton
bearing Crew=1
batteries TL=9
Cargo=91 Fuel=59,8 EP=3,98 Agility=1
Expenses per jump Revenue
Bank Cr 121 653 High Cr 0
Fuel Cr 29 900 Middle Cr 0
Life Support Cr 2 000 Low Cr 0
Salaries Cr 2 400 Cargo Cr 72 000
Maintenance Cr 2 433
Berthing Cr 199
Summa kCr 159 kCr 72
Income potential per jump kCr -87
Yearly yield on down payment -17,8%
Single Occupancy LBB2 design 91,2 67,6
USP # Dton Cost
Hull, Streamlined Custom 1 199
Configuration Cone 2 22,0
Scoops Streamlined
Jump Drive B 2 1 15 20
Manoeuvre D A 1 1 1 4
Power Plant B 2 1 7 16
Fuel, #J, #weeks J-2, 4 weeks 2 59,8
Bridge 1 20 1,0
Computer m/1bis R 1 1 4
Staterooms 1 4 0,5
Cargo 91,2
Empty hardpoint 1 0,1
Nominal Cost MCr 67,59 Sum: 91,2 67,6
Class Cost MCr 7,43 Valid ≥0 ≥0
Ship Cost MCr 60,83
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 60,83 kCr 12 165 kCr 253 80%
AN-16222R1-000000-00000-0 MCr 66,8 184 Dton
bearing Crew=1
batteries TL=11
Cargo=91 Fuel=40,4 EP=3,68 Agility=2
Expenses per jump Revenue
Bank Cr 133 686 High Cr 0
Fuel Cr 4 048 Middle Cr 0
Life Support Cr 2 000 Low Cr 0
Salaries Cr 2 400 Cargo Cr 72 000
Maintenance Cr 2 674
Berthing Cr 184
Summa kCr 145 kCr 72
Income potential per jump kCr -73
Yearly yield on down payment -13,6%
Single Occupancy 92,0 83,6
USP # Dton Cost
Hull, Streamlined Custom 1 184
Configuration Flattened Sphe 6 14,7
Scoops Streamlined 0,2
Jump Drive 2 1 5,5 22,1
Manoeuvre D B 2 1 3 8
Power Plant 2 1 11,0 33,1
Fuel, #J, #weeks J-2, 4 weeks 2 40,5
Purifier 1 7 0,0
Bridge 1 20 0,9
Computer m/1bis R 1 1 4
Staterooms 1 4 0,5
Cargo 92,0
Empty hardpoint 1
Nominal Cost MCr 83,55 Sum: 92,0 83,6
Class Cost MCr 17,55 Valid ≥0 ≥0
Ship Cost MCr 66,84
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 66,84 kCr 13 369 kCr 279 80%
Added this in the edit.Or, to put it another way, the apples-to-apples comparison should be to 89Td payload at J2/2G.
Yes, the A2 is a silly ship in LBB2. If you want a J-2 trader in LBB2 you get a 400 Dt standard hull.ETA: So the difference isn't quite as large. HG is "better" in some respects, but the A2 wasn't optimized as presented (and the Cr1000/jump freight rate did it it no favors anyhow).
The S, A, and R (and the J2 version of it that the standard hull implies) have explict rules carve-outs to make those ships preferable for play purposes.Yes, the A2 is a silly ship in LBB2. If you want a J-2 trader in LBB2 you get a 400 Dt standard hull.
The point is: If you want custom ships, custom drives are better.
Nothing can touch a Scout, Free Trader, or the Fat (&Far) Trader for economic viability at low TL. Or Z-drives at high TL. That is the LBB2 prison.
As I don't think 150 Dt, 300 Dt, or 257 Dt ships should be discriminated against, I dislike the LBB2 railroading.
Odd tonnages should be possilble. IMO, if you look at the drive tables/letter drives as point cases of the underlying engineering and physics, there's no reason you couldn't construct a set of "A-and-a-half" drives that'd give a 100Td ship J3/3G or a 150-tonner J2/2G.
That's the fluff-text that's given to explain the inconsistencies between LBB2 and HG anyhow.It is sure possible: is called customization
If you go to the clothing shop, you'll find standard clothing. If it does not fit you (e.g. because you're more thin or strong than expected for your heigh), you need them customized (usually at a higher price)
Let’s imagine we want a TL 15 1000 dton freighter with J4 M1 (bare bones)
MT-A341441-000000-00000-0 MCr 467 1 000 Dton
bearing Crew=8
batteries TL=15
Cargo=329 Fuel=440 EP=40 Agility=1
Single Occupancy LBB2 design 329 519
USP # Dton Cost
Hull, Part Streaml Custom A 1 000
Configuration Cylinder 3 100
Jump Drive V 4 1 105 200
Manoeuvre D E 1 1 9 20
Power Plant V 4 1 61 160
Fuel, #J, #weeks J-4, 4 weeks 4 440
Bridge 1 20 5
Computer m/4 4 1 4 30
Staterooms 8 32 4
Cargo 329
Nominal Cost MCr 519,00 Sum: 329 519
Class Cost MCr 57,09 Valid ≥0 ≥0
Ship Cost MCr 467,10
Crew & High 0 Crew Bridge 2
Passengers Mid 0 8 Engineers 5
Low 0 Gunners 0
Extra SR 0 Frozen Service 1
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 467,10 kCr 93 420 kCr 1 946 80%
Expenses per jump Revenue
Bank Cr 934 200 High Cr 0
Fuel Cr 220 000 Middle Cr 0
Life Support Cr 16 000 Low Cr 0
Salaries Cr 15 840 Cargo Cr 260 000
Maintenance Cr 18 684
Berthing Cr 1 000
Summa kCr 1 206 kCr 260
Income potential per jump kCr -946
Yearly yield on down payment -25,3%
Custom:
MN-A441441-000000-00000-0 MCr 360 1 000 Dton
bearing Crew=7
batteries TL=15
Cargo=391 Fuel=440 EP=40 Agility=1
Single Occupancy 391 450
USP # Dton Cost
Hull, Part Streaml Custom A 1 000
Configuration Close Structur 4 60
Scoops Partial 1
Jump Drive 4 1 50 200
Manoeuvre D 1 1 20 30
Power Plant 4 1 40 120
Fuel, #J, #weeks J-4, 4 weeks 4 440
Purifier 1 7 0
Bridge 1 20 5
Computer m/4 4 1 4 30
Staterooms 7 28 4
Cargo 391
Nominal Cost MCr 449,57 Sum: 391 450
Class Cost MCr 94,41 Valid ≥0 ≥0
Ship Cost MCr 359,66
Crew & High 0 Crew Bridge 2
Passengers Mid 0 7 Engineers 4
Low 0 Gunners 0
Extra SR 0 Frozen Service 1
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 359,66 kCr 71 931 kCr 1 499 80%
Expenses per jump Revenue
Bank Cr 719 312 High Cr 0
Fuel Cr 44 000 Middle Cr 0
Life Support Cr 14 000 Low Cr 0
Salaries Cr 13 920 Cargo Cr 312 000
Maintenance Cr 14 386
Berthing Cr 1 000
Summa kCr 807 kCr 312
Income potential per jump kCr -495
Yearly yield on down payment -17,2%
Of course the HG transport would use a cheaper configuration. Because they can...So, the custom hull is cheaper (though barely if not using config modifiers) than the standard (at TL15, at lower TLs the larger PP would reverse it), aside from quite smaller percentage for drives and needing less engineers.
At least we could build the ship... Limited to TL-13 LBB2 couldn't.At TL 13-14, the numbers for the customized hull would be 150 dton, 570 MCr, 1.5 engineers. So it would (at least) be more expensive, as expected from a custom built ship, but keeps needing less engineers…
They are possible, just uneconomical.Odd tonnages should be possilble.
We could house-rule a percentage based system based on LBB2 (and T5 did), but LBB2 is rather explicit: that isn't how it works.IMO, if you look at the drive tables/letter drives as point cases of the underlying engineering and physics, there's no reason you couldn't construct a set of "A-and-a-half" drives that'd give a 100Td ship J3/3G or a 150-tonner J2/2G. It's just that in-universe, nobody actually makes them, so logistical support might be sketchy. Maneuver drives smaller than size A are problematic, but this can be worked out.
I don't think its unintended, it's the high tech advantage. Bigger ships are higher tech, and more efficient.The TL-15 drives (W-Z) are excptional because they "ran out of letters" (or space on the page) and wanted to include bigger drives for bigger ships. Ham-handed, but hardly a jail.
Your assumed RAI isn't my assumed RAI...Again, IMO the rules describe the universe, but they do not define it. Rules-consistent interpolation (and extrapolation where valid) works IMTU.
Ah, but would they?Agreed, but even those would kill the setting.
TTB, p87.Well, what I have now handy is TTB, and there I cannot find the TL limits for standard drives, but I trust your word on it.
You're overlooking something fundamentally important in how LBB2 "styled" starship design works ... and I don't blame you because that kind of "dismissive overlook" is the DEFAULT for all of us.Even so, at TL11 (Vilani while the IW) you could easily build a J5 400 don’t ship (I guess JD K were available by then), so allowing for far quicker communications than given in IW history…
Indeed.Your assumed RAI isn't my assumed RAI...