Am I the only one who hates those UWP string of numbers?
would it hurt to have a few less "i hate" based threads here?
Would it hurt to have a few less "I hate" based threads here?
I do, however, prefer actual words. Words give you more flexibility in describing the world.
Interesting, I find the opposite. Most described worlds I come across have already had certain inflections and bias imposed by the words, the author's slant on how the UWP works together, and I find I rarely agree 100%. While if I have a simple UWP put in front of me I feel more freedom to interpret it the way I want to
I've long felt this issue breaks down to love/hate between two camps. Those who long ago memorized the UWP coding and those who for whatever reason haven't. Not having it memorized means it is a chore of looking up each notation in a table, possibly even mixing up the transposition. Having it memorized means looking at the UWP is like reading the specified text notation. It's like shorthand. Quick and simple for those who learned it, painful gobbledegook for those who haven't.
Yep, I'm one who long ago memorized it, all except for the Gov codes, but they make so little sense half the time anyway I tend to ignore it entirely. And for most groups of players there are really only two significant codes in the whole UWP...
Law and Tech = What cool toys can I buy here, and how dangerous are they?
It depends on what you mean.Am I the only one who hates those UWP string of numbers?
Would it kill them to write the world description out using real words?
I'm afraid I fluctuate between the two camps. If I'm in a world-building phase, I have the UWPs memorised and I can read them, but if it's been a few months or years since I last got involved, I have to look them up, which can be a pain.
A slightly different format on the display of the UWPs, like adding a hyphen between the physical and social stats, would have helped.The biggest problem with the UWP is that I transpose random numbers when the number string is over 5 or 6 characters long. Also, I cant remember what all of the numbers mean, I usually remember what part of the UWP means, but I can't remember what all of the numbers mean. Which leads me to have to look the bugger up in the books,
That information is in Book 6: Scouts on page 42 under Spectral Type and Stellar Luminosity.And don't even get me started on trying to find where in gods name the Stellar Info is hiding. It's like the freaking authors assumed that everyone has a college degree in Astronomy. Could it hurt to have the info somewhere that is easy to find and explains it in an easy to understand way.
Oh and just before everyone jumps on the thread to help me find out about stellar color and brighness, I ended up finding a beginning Astronomy website that explained how stars were categorized. Damn if that shouldn't have been in the rules somewhere.
Would it hurt to have a few less "I hate" based threads here?
And all you people in the middle...
...DUCK!
:rofl:
So why can't worlds be presented in a 'starship paragraph' format?
BTW: UWP is not hexadecimal. In fact, TL is probably the only part that has a direct letter = number correlation like hexadecimal - but, like many of the 'digits', can exceed F. In hexadecimal, AF equates to 175 decimal or 10101111 binary - in Traveller it just represents two different values, words or phrases simply encoded with the independent A and F symbols. So its really not a computer or math thing at all - just symbolic shorthand.