<BLOCKQUOTE>quote:</font><HR>Originally posted by aramis:
Looking at it again, I see one major flaw for a scout vessel: the Air/raft has no direct exit; it connects to the cargo bay. (which also seems huge, but that's a digression.)
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Is this a flaw, or a compromise? Yes, this means the Air/Raft does not have it's own elevator or airlock to leave the ship, but consider this, perhaps this ship's designer was thinking "hey, if I just have the air/raft leave via the cargo bay doors, that's one less airlock/garage door to put in, one less hole in the hull that can be breached, and we save a couple credits per design, something that can become important when we're building thousands (or millions?) of these things".
As an aside, to play anti-diety's advocate with myself, I'd still put in the air/raft garage door/airlock, one does not need to heft x displacment tons of cargo out of the way to move the thing, or watch it all go sucking out of the cargo bay door if one opens up the cargo hatch in a vacuum just to launch the air/raft...
Anyway, that's my two credits on this issue.
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It is not I who am crazy, it's I who am mad!