Yes, programs can be written all kinds of ways. Some like Perl.Or you could use the language T5 does... Rift, Sparse, Scattered etc.
What does my crazy ex-gf have to do with this...Yes, programs can be written all kinds of ways. Some like Perl.
Very cool!A new update! V1.0 is now complete. After years of work I finally have a workable and somewhat complete program.
The program also comes with a simple exe file, so anyone with a Windows pc can install and run without having to know anything about programming or Python run time environments.
While I am mostly proud of the program, there are some things that did not work out quite the way I had hoped (like the map on the right of the browser). I will consider if/how I want to change that.
I am a big fan of TravellerWorlds and did not consider your API. This is a great idea and something I will look into, thank you.This is very impressive. Are you able to assemble a URL and send it to a web browser? TravellerWorlds (see link in my signature) accepts URLs with GET data and generates world details. Documentation is under View > API Documentation. This is what TravellerMap uses to generate more detail for a star system.
Ohh that is interesting. I may get that and add some more details to the systems.Today I started reading through the MegaTraveller World Builders Handbook. It has some interesting planet data ideas to incorporate into my sector gen app. Mongoose is doing such a book for their Traveller. And it seems to be using the same math that DGP used.
most editions use 1d6; Some, incl. CT, use 2d6 for rift> (On a side note, why is the placement chance rated on a 1-6? Is there a mathy/codey reason?)
Nah. I think I took it from Classic Traveller, where one die roll was used to decide on the placement back in the day. It might be something to go back and update with whatever T5 and Mongoose use.