Keklas Rekobah
SOC-14 1K
Okay then, possible adventure ideas ...
1) The travellers need to re-register a ship that may or may not already belong to someone else (i.e., Their claim to a fair salvage of the ship and its contents is a little shaky).
2) The travellers are are bounty hunters on a quest to locate a missing ship and/or a missing person, last seen at Ffilz world.
3) The travellers are mercs from the Imperial side of the border, and they're looking to register their company outside the Imperium (or they're outsiders looking for Imperial registry).
4) The travellers are fugitives from outside the Imperium, and they need new Imperial identities.
5) The travellers are merchants, looking for freight and passengers, when an agent of "Mr. Smith" and "Ms. Jones" approaches them, seeking a "No Questions" passage back to Imperial space for the couple, who also have five dtons of sealed cargo to ship. They are willing to pay double the going rate in Imperial credits if they can leave within 24 hours. The seals on the cargo have SuSAG identifiers and the shipping tag shows "TL-C Na Ni Goods". Further analysis of the tag data may reveal "Computer Parts" as the contents (this is a legit shipment, but a tempting target for piracy, since it may contain data copied from the transaction logs of the local bureaucracy).
6) As #5, but the couple approaches the travellers directly, asking for immediate passage ("We must leave immediately"). They will pay in untraceable cut gemstones ("Never mind where we got them"). They insist on loading and securing the cargo themselves ("No one goes near it, understand?"). One of the couple carries an advanced medical kit, while the other is concerned for the temperature of the contents. Observant travellers may note that the cargo container is just a little bit larger than an emergency low berth unit.
1) The travellers need to re-register a ship that may or may not already belong to someone else (i.e., Their claim to a fair salvage of the ship and its contents is a little shaky).
2) The travellers are are bounty hunters on a quest to locate a missing ship and/or a missing person, last seen at Ffilz world.
3) The travellers are mercs from the Imperial side of the border, and they're looking to register their company outside the Imperium (or they're outsiders looking for Imperial registry).
4) The travellers are fugitives from outside the Imperium, and they need new Imperial identities.
5) The travellers are merchants, looking for freight and passengers, when an agent of "Mr. Smith" and "Ms. Jones" approaches them, seeking a "No Questions" passage back to Imperial space for the couple, who also have five dtons of sealed cargo to ship. They are willing to pay double the going rate in Imperial credits if they can leave within 24 hours. The seals on the cargo have SuSAG identifiers and the shipping tag shows "TL-C Na Ni Goods". Further analysis of the tag data may reveal "Computer Parts" as the contents (this is a legit shipment, but a tempting target for piracy, since it may contain data copied from the transaction logs of the local bureaucracy).
6) As #5, but the couple approaches the travellers directly, asking for immediate passage ("We must leave immediately"). They will pay in untraceable cut gemstones ("Never mind where we got them"). They insist on loading and securing the cargo themselves ("No one goes near it, understand?"). One of the couple carries an advanced medical kit, while the other is concerned for the temperature of the contents. Observant travellers may note that the cargo container is just a little bit larger than an emergency low berth unit.