Stan Shinn
SOC-10
I like the Advantage/Disadvantage used in D&D Next and in some other systems.
This is how it would work for Classic or Mongoose Traveller: if you had a situation where you have an advantage, instead of getting a static DM, you'd roll 3d6. If you have Advantage, you use the higher of the two dice to determine your results. If you have Disadvantage, you use the two lowest dice to determine your results.
I am thinking about importing this into Classic and Mongoose Traveller, but I'd like to get feedback on this, and especially thoughts about the average benefit/bonus when you have 'Advantage'.
Why might you use this instead of flat DMs?
The way Advantage/Disadvantage works is that you don't have to track a ton of DMs. If you have both advantage and disadvantage on the same dice roll, they cancel each other out and you don't roll the extra die. This rule applies even if you have multiple sources of advantage and disadvantage. For example, if two conditions you give an advantage, and another condition gives you disadvantage, they cancel each other out and you don't roll the extra die.
Having played D&D Next for over a year with this mechanic, I can tell you from experience that, at least in a d20 system, this makes things very simple at the table and helps reduce situations where a forgotten Dice Modifier goes unused but is later recalled (which often results in forcing a retcon or a dissatisfied player (this assumes your DMs are largely public; I know many don't play this way though)). Also, as a Gamemaster, this helps me from keeping track of so much math.
Thoughts?
This is how it would work for Classic or Mongoose Traveller: if you had a situation where you have an advantage, instead of getting a static DM, you'd roll 3d6. If you have Advantage, you use the higher of the two dice to determine your results. If you have Disadvantage, you use the two lowest dice to determine your results.
I am thinking about importing this into Classic and Mongoose Traveller, but I'd like to get feedback on this, and especially thoughts about the average benefit/bonus when you have 'Advantage'.
Why might you use this instead of flat DMs?
The way Advantage/Disadvantage works is that you don't have to track a ton of DMs. If you have both advantage and disadvantage on the same dice roll, they cancel each other out and you don't roll the extra die. This rule applies even if you have multiple sources of advantage and disadvantage. For example, if two conditions you give an advantage, and another condition gives you disadvantage, they cancel each other out and you don't roll the extra die.
Having played D&D Next for over a year with this mechanic, I can tell you from experience that, at least in a d20 system, this makes things very simple at the table and helps reduce situations where a forgotten Dice Modifier goes unused but is later recalled (which often results in forcing a retcon or a dissatisfied player (this assumes your DMs are largely public; I know many don't play this way though)). Also, as a Gamemaster, this helps me from keeping track of so much math.
Thoughts?