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Classic Traveller Armor mechanics in CE

I like this idea, since I always liked the concept of 'saving throw table' in D&D. I never liked how a lot of things were based on the character rolled stats since they never changed. Saving Throws, which get better with leveling and having Attributes change the saving throw number seemed like a normal thing to me. This is one of the reasons why I like CL skills, yet some what confusing at times, since it is based on the skill level, and each skill can have a different bonus/penalty with each skill level. The rolled attributes are for careers professions and hit points MOST of the time.

Thank you again for the idea, never thought of doing this with armor values.
 
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