While working on the project in my spare time, I found that I've smacked into four wall at the same time. In no partiular order:
1. I can't publish this. At least not with the Traveller name on it. The owner of this site has the licence for the D20 version of Traveller. And he won't give it up lightly, not unless I have some form of bribe...
2. Irreconcilable differences over the combat system. How do hit points work? Keep the level based defense bonuses? Autofire and sniping? Vehicle and starship combat? There are things I don't like about either system, but simply shoving the two together won't fix either one. Meaning I need a complete set of rules, which requires playtesting, and revisions and ...
3. An inability to remain focused. I just got a copy of the Spycraft v1.0 book for really cheap. And it has a whole bunch of cool ideas (and some I really don't like). But the more ideas I incorporate from outside of D20 modern, the further it gets from the core rule book. So at what point do I acknowledge that I'm no longer a giving a few simple variations on the D20 Modern system but really writing a D20 OGL SF rules book. For Traveller. Except it can't be for Traveller...
4. I'm unimaginative. I realized none of the new rules in this book I've come up with. They're all someone elses rules tweaked to be consistent. Brilliant game designer I'm not. I've never been much of a fan of other rule-puree attempts. It usually comes out pretty bland and uninspired. Sometime you can hide this under a good bit of writing, another skill which I lack.
In any case, I'm going to put this project down for a while until something else inspires me to overlook my shortcomings.
1. I can't publish this. At least not with the Traveller name on it. The owner of this site has the licence for the D20 version of Traveller. And he won't give it up lightly, not unless I have some form of bribe...
2. Irreconcilable differences over the combat system. How do hit points work? Keep the level based defense bonuses? Autofire and sniping? Vehicle and starship combat? There are things I don't like about either system, but simply shoving the two together won't fix either one. Meaning I need a complete set of rules, which requires playtesting, and revisions and ...
3. An inability to remain focused. I just got a copy of the Spycraft v1.0 book for really cheap. And it has a whole bunch of cool ideas (and some I really don't like). But the more ideas I incorporate from outside of D20 modern, the further it gets from the core rule book. So at what point do I acknowledge that I'm no longer a giving a few simple variations on the D20 Modern system but really writing a D20 OGL SF rules book. For Traveller. Except it can't be for Traveller...
4. I'm unimaginative. I realized none of the new rules in this book I've come up with. They're all someone elses rules tweaked to be consistent. Brilliant game designer I'm not. I've never been much of a fan of other rule-puree attempts. It usually comes out pretty bland and uninspired. Sometime you can hide this under a good bit of writing, another skill which I lack.
In any case, I'm going to put this project down for a while until something else inspires me to overlook my shortcomings.