mike wightman
SOC-14 10K
A few of the recent threads have highlighted the unrealistic elements of traveller ships.
Is it possible to hand wave more realism using the same design system and not break the setting?
Course it is
Use High Guard 2 as written with the following changes.
1. acceleration is now measured in tenths of a g, so a 1g drive is now a 0.1g drive etc.
You'll have to allow for longer real space trips
2. jump fuel requirements are now used as reaction mass for the manoeuvre drive rather than the jump drive - a 0.1g drive requires 10% of the hull for fuel etc.
3. hull armour equal to the maneuver drive rating is required
4. power plant fuel requirement becomes heat sinks and radiators
No artificial gravity - you may put staterooms in a spinning configuration - lab ship - or get used to much lower ship gravity due to constant thrust.
Is it possible to hand wave more realism using the same design system and not break the setting?
Course it is

Use High Guard 2 as written with the following changes.
1. acceleration is now measured in tenths of a g, so a 1g drive is now a 0.1g drive etc.
You'll have to allow for longer real space trips
2. jump fuel requirements are now used as reaction mass for the manoeuvre drive rather than the jump drive - a 0.1g drive requires 10% of the hull for fuel etc.
3. hull armour equal to the maneuver drive rating is required
4. power plant fuel requirement becomes heat sinks and radiators
No artificial gravity - you may put staterooms in a spinning configuration - lab ship - or get used to much lower ship gravity due to constant thrust.