While I did not care much for Mongoose Traveller, I like the idea of ship shares as an option. How can this be implemented in CT?
With respect to the passesages above, I would set the Type A as a guide for setting the value of shares noting that 5 benefits equal a ship worth 37.08 MCr. In other words 1 ship benefit has 7.416 MCr in purchasing power rather than Mongooses's 1% of the ship reguardless of price.
Using that value, the following standard ships would cost the number of benefits (rounded up to the nearest 1/4 of a benefit) stated below:
Type S (Scout) = 3.75
Type A (Free Trader) = 5
Type J (Seeker) = 3.5
Type A2 (Far Trader) = 9
Type R (Fat Trader) = 13.5
Type CE (Close Escort) = 48.25
If the crew does not have sufficient benefits to fully pay for their ship, compute the remaining balance and apply a mortage. If they have extra benefits, add an upgrade like including weapons.
Now for a new wrinkle: allow TAS to be taken as a ship benefit instead.
Comments and feedback welcome
From LBB2
Free Trader (type A): Using a 200-ton hull, the free traderis an elementary
interstellar merchant ship plying the space lanes carrying cargo and passengers.
Ithas jump drive-A, maneuver drive-A, and power plant-A, giving performance
of jump-I and 1-G acceleration. There is fuel tankage for 30 tons, sufficient for the
power plant and one jump-I. Adjacent to the bridge is a computer Modelll. There
are ten staterooms and twenty low berths. No turrets or weaponry are installed, but
there are two hardpoints and two tons are set aside for fire control. There are no
ship's vehicles. Cargo capacity is 82 tons. The hull is streamlined.
The free trader requires a crew of four: pilot, engineer, medic, and steward.
Gunners may be carried if the ship is armed. The ship costs MCr37.08 and takes
11 months to build.
from LBB7
Ships: It is possible to receive a ship as a mustering-out benefit from some merchant
lines. Free Traders, Far Traders, and Fat Traders are described more fully later
in this book. Free Traders are jump-I , 1 G trading ships. Far Traders are jump-2 trading
ships. Fat Traders are larger capacity jump-1 trading ships.
from LBB1
Starships: Two types of starships are available as mustering out benefits: type
A free traders and type S scout/couriers.
The type A free trader is a 200-ton cargo vessel equipped to handle both freight
and passengers. The ship and details on the financial circumstances noted below are
fully described in Book 2. Receipt of this ship as a benefit confers possession of the
ship, but also liability for the monthly payments (about Cr150,OOO) for the next
forty years. Fuel, crew, and other expenses must also be handled by the character.
If the ship benefit is received more than once, each additional receipt is considered
to represent actual possession of the ship for a ten-year period. The ship is thus ten
years older, and the total payment term is reduced by ten years. It is possible for a
character to own a ship, free and clear, by successively rolling the ship benefit five
times (once to obtain it, and four times to pay off the four 10-year sequences of
payment). The ship is also forty years old.
The type S scout/courier is a 100-ton dispatch vessel of a type very common
within human space and fully described in Book 2. It is the policy of the scout
service to make available such surplus scout ships to selected individuals on a
reserve basis. The vessels are (hopefully) put to good use while they are not required
in service, and both the ship and its pilot are available for recall to duty
when needed. Only one scout ship may be acquired by a character; further receipt
of this benefit results in no further effect. Possession of the scout ship is at the
pleasure of the scout service, and it cannot be sold by the character. The ship may
be used as desired. Fuel is free at scout bases. Maintenance is free at the scout
bases at class B starports. The character is responsible for both upkeep and crew
costs.
With respect to the passesages above, I would set the Type A as a guide for setting the value of shares noting that 5 benefits equal a ship worth 37.08 MCr. In other words 1 ship benefit has 7.416 MCr in purchasing power rather than Mongooses's 1% of the ship reguardless of price.
Using that value, the following standard ships would cost the number of benefits (rounded up to the nearest 1/4 of a benefit) stated below:
Type S (Scout) = 3.75
Type A (Free Trader) = 5
Type J (Seeker) = 3.5
Type A2 (Far Trader) = 9
Type R (Fat Trader) = 13.5
Type CE (Close Escort) = 48.25
If the crew does not have sufficient benefits to fully pay for their ship, compute the remaining balance and apply a mortage. If they have extra benefits, add an upgrade like including weapons.
Now for a new wrinkle: allow TAS to be taken as a ship benefit instead.
Comments and feedback welcome