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Vargr reskin/variant

BwapTED

SOC-13
Concept: Vargr, reskinned as a human variant

Description:
Feral-looking humanoids the size of human adolescents with digitigrade legs/feet (helps sprinting speed and stealth, but reduces efficiency at long marches-- leg structure adds several centimeters to standing height in comparison to a typical human of similar size), slightly elongated jaws and mouths full of sharp teeth, slightly outsized hands

Origin:
A failing government/terrorist faction used forbidden biotech to create expendable child-soldiers for urban combat, night raids, and harassment. The mutants outlived their creators, becoming the source of a new race of sub-men.

Stats, as per Vargr from JTAS #8 (with 60kg mass instead of 100kg, because I like that change /correction)











Other notes:
I don’t have the Vargr alien book. Some of it might fit, much of it might not. Take what works and leave the rest.
Two ways to retain the child soldier angle:
• They mature quickly but start aging sooner, with no net game mechanical effect beyond lowering the numerical age of characters.
• Retain a youthful appearance well into maturity. (I’m leaning this way because it involves no mechanical changes at all, nice and simple).


Inspirations include:
• The canonical Vargr, obviously so! It’s a reskin
• a suggestion by some guy on RPG.NET to do Traveller with only humans in the galaxy, no aliens
• Something I once wrote up for GURPS but never used
• some very unpleasant RW stuff
• Pickman’s Model, HPL





I've messed about with a different variation on the child-soldiers theme, but I might stick with these guys. Simple.
I have JTAS #8.

I wasn't planning on using any of the OTU's Major Races in my ATU, be this variant may not count.

I don't know if I'll use them.
 
Sort of a permanent werewolf?

Yeah, that's a solid analogy.
Although as written they aren't hairier than normal. (But they could be hirsute if that what the Ref wants. )

The main purpose in writing them up is to provide a human variant (new species) as a replacement for canonical Vargr.

NOTE:

I do like Vargr as written, but I also like to sometimes mess around with variations on a theme.
Vargr as written don't necessarily fit my ATU, but these re-skinned Vargr might.
Or maybe not; I haven't decided.
 
Yeah, that's a solid analogy.
Although as written they aren't hairier than normal. (But they could be hirsute if that what the Ref wants. )

The main purpose in writing them up is to provide a human variant (new species) as a replacement for canonical Vargr.

NOTE:

I do like Vargr as written, but I also like to sometimes mess around with variations on a theme.
Vargr as written don't necessarily fit my ATU, but these re-skinned Vargr might.
Or maybe not; I haven't decided.

Sounds like a decent approach. Always easier to adapt something verses starting from scratch.
 
Sounds like a decent approach. Always easier to adapt something verses starting from scratch.

I've got JTAS #8, so I thought I might do an adaptation of the Vargr. Why not?
(That issue of JTAS is the Vargr's first appearance with a full-length article and stats, I think-- someone else may know better).


It could definitely work as a Minor Human. I mean, we have Mer-men. (I don't remember what they are really called.)


Yeah, there are a few mer-man types.

Off the top of my head:
Luriani

Scania

Nexxies


EDIT, links


http://wiki.travellerrpg.com/Luriani


http://wiki.travellerrpg.com/Nexxies


http://wiki.travellerrpg.com/Scania


+ a non-canon variation on/relation to the Scania

http://wiki.travellerrpg.com/Aquan
 
They sound like they could be a more feral version of the juves in the banned areas of the City in Logan's Run.

If they didn't live as long, that would produce some interesting social permutations, especially if they interact with a culture that has antigeriatrics and anagathics available.

Did you envisage them as starfaring, or an underclass confined to planetside?
 
They sound like they could be a more feral version of the juves in the banned areas of the City in Logan's Run.

If they didn't live as long, that would produce some interesting social permutations, especially if they interact with a culture that has antigeriatrics and anagathics available.

Did you envisage them as starfaring, or an underclass confined to planetside?

Ah, Logan's Run!

I may want to re-watch that one.

The version I have might work best as a planet-side underclass, although there's really no reason they couldn't have starships and go raiding in them like Vargr of the OTU.
It depends on how successful they were after the war, and what was left to them by the masters they ''outlived''...
 
Ah, Logan's Run!

I may want to re-watch that one.

The version I have might work best as a planet-side underclass, although there's really no reason they couldn't have starships and go raiding in them like Vargr of the OTU.
It depends on how successful they were after the war, and what was left to them by the masters they ''outlived''...

Given that wolves in the real world are quite territorial, out of necessity for protection of their required foraging area, I would go with them being star-faring out of a instinctive drive for the acquisition of more territory. That is how I am playing the Vargr in my universe, ditto for Aslan. Both would have fairly low planetary populations, although your wolf-men would have larger populations than the Aslan in my universe.
 
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