mike wightman
SOC-14 10K
While trying to produce CT lite, I came up with this damage resolution system.
Each weapon has a damage rating, which is the number of dice rolled on a successful attack. The numbers rolled on the damage dice are subtracted from the physical characteristics of the damaged party in the order Str, Dex, End, Str, Dex, End etc.
Armour subtracts damage dice equal to its rating, taking away the lowest rolled number first, then the second lowest etc. until only one damage die remains. Unused armour points are then subtracted from this final damage die.
Example: Guy 7-7-7-7-7-7 is shot by a gauss rifle for 4d of damage.
The damage rolls are 2, 4, 3, 4. Guy should lose 2+4 from his Str, 4 from his Dex, and 3 from his End.
Lucky for Guy, he is wearing a flak vest which has an armour rating of 3, so the 2, 3 and one of the 4s are stopped by the armour. Guy's player can chose to lose 4 from his Dex or 4 from his Str.
If one physical stat is reduced to 0 the character in unconscious, if two are reduced to 0 then the character is seriously wounded and may die without medical aid, if all three are reduced to 0 it's either high TL medical care or roll up a new character
Now to complicate things a bit further.
Any die of damage that reduces Str or Dex to 0 with points left over transfers the left over points reduction to End, if End is reduced to 0 damage is transferred to Int... (blood loss causing brain damage).
On an exceptional success (rolling 4 or more than you need to hit) all damage is applied to a random physical stat.
Each weapon has a damage rating, which is the number of dice rolled on a successful attack. The numbers rolled on the damage dice are subtracted from the physical characteristics of the damaged party in the order Str, Dex, End, Str, Dex, End etc.
Armour subtracts damage dice equal to its rating, taking away the lowest rolled number first, then the second lowest etc. until only one damage die remains. Unused armour points are then subtracted from this final damage die.
Example: Guy 7-7-7-7-7-7 is shot by a gauss rifle for 4d of damage.
The damage rolls are 2, 4, 3, 4. Guy should lose 2+4 from his Str, 4 from his Dex, and 3 from his End.
Lucky for Guy, he is wearing a flak vest which has an armour rating of 3, so the 2, 3 and one of the 4s are stopped by the armour. Guy's player can chose to lose 4 from his Dex or 4 from his Str.
If one physical stat is reduced to 0 the character in unconscious, if two are reduced to 0 then the character is seriously wounded and may die without medical aid, if all three are reduced to 0 it's either high TL medical care or roll up a new character
![Wink ;) ;)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png)
Now to complicate things a bit further.
Any die of damage that reduces Str or Dex to 0 with points left over transfers the left over points reduction to End, if End is reduced to 0 damage is transferred to Int... (blood loss causing brain damage).
On an exceptional success (rolling 4 or more than you need to hit) all damage is applied to a random physical stat.