I'm no longer into boardgames of the design style of FFW, Invasion: Earth, and Imperium. Too long to play in one session, no local players, and no officially recognized online aides. I don't need AHL deckplans, already have Supp. 5 in the Supplement reprint, if I have to buy Mayday I can likely get it for cheap, and I’m not fond of action points, esp. in rpgs. <shrugs>Originally posted by Piper:
The Classic Games reprint has Striker, AHL, Snapshot, Mayday and a bunch more. For my money, it's a good buy.
Well I was thinking along the lines of Fair Use quoting but no big.As for snippets, I don't know if there are any available, but the system is fairly simple.<snip>This is compared to the armor value of the target.
The same type of system is used in MT and Striker.
Ok. That's what I figured. Will have to take another look at MT. Does MT just copy the armor/penetration rules and numbers from AHL and Striker?
I should clarify, I’m not fond of combat matrixes at all preferring task systems but that can be easily swapped out or I can just take a couple of advil before combat heavy sessions.And FWIW, (insert shameless plug here) if you like Book 1 combat, you should really take a look at Snapshot!, also available in the reprint. The action sequence (adopted into AHL) is a really good way to regulate combat actions and the rules for shooting through a bulkhead can be easily adapted to vehicle armor.
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So far I’m going with modifying Sigg Oddra’s post with a bit from Andy Slack’s article. Likely making it harder to hit or require more damage to penetrate based on TL past 5 (1 DM or 3 damage per TL over 5) and possibly using the speed chart in MT.