R_Kane
SOC-12
[This is part 1 of 3]
Hey there folks. I was on my lunch break at work, when out of the blue I wondered how one would design a vehicle intended to pull or push an external load; tug-boats, tow trucks, or helicopter cargo-lifters for example. I doubt such vehicles will be needed all that often, but once that idea got stuck in my head, I couldn’t get rid of it.
After looking through the vehicle design rules, I didn’t see any way to model this with the rules as given, so I thought about it for a couple hours and came up with some ideas.
I’m sure that this idea isn’t the most “realistic” model, but I feel it is easy enough to be used quickly and still provides a reasonable sense of the effects of towing a load.
For the rest of my message I use the term “tow” to mean any method of moving a load beyond a vehicle’s own vl…could be pushing, pulling, lifting
Step 1: Determine vehicle chassis size
Step 2: Determine what you would like the vehicle’s Max Speed to be
No matter how much Total Thrust is generated by the vehicle’s Drive Train and Power Plant, this step determines the absolute maximum speed the vehicle will ever travel
Step 3: Determine Tow Capacity - how large a load (vl) you would like the vehicle to be able to move (including the vehicle’s own chassis vl) at Max Speed
Step 4: Calculate the vehicle’s Tow Ratio
= Tow Capacity / Vehicle’s vl
Step 5: Calculate the Thrust needed to move the vehicle’s vl at Max Speed
= Thrust Required (for vehicle’s chassis vl) * Max Speed
Step 6: Calculate the Thrust needed to move the vehicle and tow load at Max Speed
= Results from Step 5 * Tow Ratio
Step 7: Determine the Drive Train/Power Plant combo that results in a Total Thrust equal to the result in Step 6
You may want to generate a few EP’s beyond this value needed for this Total Thrust for systems/equipment other than the Drive Train. Alternately, you could install two separate Power plant systems; one for the Drive Train and the other for the other systems that require EP’s.
Also note, all these EP’s are earmarked for use in towing loads and the vehicle will draw power (EP) as needed from the power plant to support towing a load. If all of these EP’s are not being utilized (pulling a smaller than Standard Tow, for example) any unused EP are NOT considered “extra EP”, and therefore not used to determine Agility. If you want to have Agility, you must generate EP’s above and beyond what is needed to power towing a load at Max Speed.
[continued in next post]
Hey there folks. I was on my lunch break at work, when out of the blue I wondered how one would design a vehicle intended to pull or push an external load; tug-boats, tow trucks, or helicopter cargo-lifters for example. I doubt such vehicles will be needed all that often, but once that idea got stuck in my head, I couldn’t get rid of it.
After looking through the vehicle design rules, I didn’t see any way to model this with the rules as given, so I thought about it for a couple hours and came up with some ideas.
I’m sure that this idea isn’t the most “realistic” model, but I feel it is easy enough to be used quickly and still provides a reasonable sense of the effects of towing a load.
For the rest of my message I use the term “tow” to mean any method of moving a load beyond a vehicle’s own vl…could be pushing, pulling, lifting
Step 1: Determine vehicle chassis size
Step 2: Determine what you would like the vehicle’s Max Speed to be
No matter how much Total Thrust is generated by the vehicle’s Drive Train and Power Plant, this step determines the absolute maximum speed the vehicle will ever travel
Step 3: Determine Tow Capacity - how large a load (vl) you would like the vehicle to be able to move (including the vehicle’s own chassis vl) at Max Speed
Step 4: Calculate the vehicle’s Tow Ratio
= Tow Capacity / Vehicle’s vl
Step 5: Calculate the Thrust needed to move the vehicle’s vl at Max Speed
= Thrust Required (for vehicle’s chassis vl) * Max Speed
Step 6: Calculate the Thrust needed to move the vehicle and tow load at Max Speed
= Results from Step 5 * Tow Ratio
Step 7: Determine the Drive Train/Power Plant combo that results in a Total Thrust equal to the result in Step 6
You may want to generate a few EP’s beyond this value needed for this Total Thrust for systems/equipment other than the Drive Train. Alternately, you could install two separate Power plant systems; one for the Drive Train and the other for the other systems that require EP’s.
Also note, all these EP’s are earmarked for use in towing loads and the vehicle will draw power (EP) as needed from the power plant to support towing a load. If all of these EP’s are not being utilized (pulling a smaller than Standard Tow, for example) any unused EP are NOT considered “extra EP”, and therefore not used to determine Agility. If you want to have Agility, you must generate EP’s above and beyond what is needed to power towing a load at Max Speed.
[continued in next post]