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Vehicle vs Soldier combat rules question

I've been playing about 4 months (it's fantastic by the way) and have decided to jump in the deep end and swap with my GM so he gets to play.

Anyway,I don't know whether it's in one of the supplements (I only have the core rules book)... but how does vehicle vs soldier combat work, and where does battle dress fit? Vehicles seem to have less armour than Combat Armour, but that doesn't make a lot of sense. I'm guessing that a number of dice rolls are ignored, or something to that effect.
 
Almost the same way person to person combat work. Armor works the same. but instead of applying damage to a vehicle directly, you have to roll on the chart on page 67 to damage vehicles. A vehicle can potentially be hit dozens of times and still be operational.

Battledress is personal armor, just like combat armor.

The vehicles in the core book are, for the most part, civilian vehicles. The only vehicle I would consider a military one is the G/Carrier, and it has 25 points of armor*. The AFV might be considered a light military vehicle, but the ATV should be a civilian vehicle.

For more military vehicles you need to get one of the vehicle books (I recommend the combined Supplement 5-6). In there, the G/tank has 80 armor. The Aslan tank has 150 armor.

* With 25 points of armor, the G/Carrier is immune to anything doing 3d6 damage or less. Its pretty much immune to anything doing 4d6 damage, unless that attack rolls a high effect. Its armor is enough to negate the average damage from the TL 11 laser rifle, and the TL 16 plasma rifle. The only weapon that characters can carry around that can reliably damage a G/Carrier in the core rules is a PGMP or FGMP (both man-portable artillery weapons).
 
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For more military vehicles you need to get one of the vehicle books (I recommend the combined Supplement 5-6). In there, the G/tank has 80 armor. The Aslan tank has 150 armor.

* With 25 points of armor, the G/Carrier is immune to anything doing 3d6 damage or less. Its pretty much immune to anything doing 4d6 damage, unless that attack rolls a high effect. Its armor is enough to negate the average damage from the TL 11 laser rifle, and the TL 16 plasma rifle. The only weapon that characters can carry around that can reliably damage a G/Carrier in the core rules is a PGMP or FGMP (both man-portable artillery weapons).

This is why I favor increasing weapon damage on MGT weapons.
 
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