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Vehicles down. On to starship: Barracks?

Has anybody kicked around the idea of a barracks style quartering for troops, isntead of staterooms or cabins? I'm trying to figure out how much space/cost it would be for different numbers of troops, and I think it'd be far more efficient, spacewise, than individual cabins since you don't need quite so much access/corridor space per person... but the math is escaping me (As usual. I graduated from a tech school. You'd think MATH at least would have been good...)
 
Yeah, its been discussed once or twice. Often comparing the space on nuclear sub quarters.

The problem is also taking into account the facilities that aren't just space taken by people (life support systems, which are part of cabins/staterooms under T20).

Quad bunked staterooms aren't a bad start. Think of a 10 stateroom equivalent bunkroom (40 dTon) with a private stateroom for an officer, 2 staterooms for the NCO's (shared), and open bunkspace for 28 grunts. The three command rooms have their own head (Luxury!) with a fairly large Communal head/laundry for the rest of the troops. There is also a small gym area/marshalling area, a tiny mess, adequate footlocker space and enough lifesupport for everyone.

So far nothing is out of place from the basic rules for cabins and staterooms, the above is equivalent of private stateroom, 2 shared staterooms and 7 quad bunked staterooms. I would suggest that where the above wins out is on price rather then size.

Bunkrooms are mentioned under the description of the Patrol Cruiser (THB pg 336) where a triple stateroom holds 8 troops. Also check habitat containers (THB pg 352) for additional ideas.
 
There is a better discussion of using cabins vs bunk rooms in GT:Starships. I know this isn't a T20 book, but it does a better job of covering these kinds of issues. It also adds a bunch of ideas to your starships.
 
Ah, well, if three staterooms equivilant holds 8 troops, that saves both cost and space, don't it! It's not perfect, and I'll definatley check out the GT:Starships for some ideas, but at least it's a starting point. Next question: Casinos?

I'm working on stats for a luxury spaceliner. No low berth here, except a few emergency pods. Lots of staterooms, extra galley space for the big banquet halls, plenty of floorspace set aside for a dance floor... still trying to figure out the tonnage on a swimming pool and a casino room, though. I'm also looking for suggestions for other facilities
A week is a long travel time, rich folk should be able to live it up.
 
Again, look no further than GT Starships.

It includes luxury fittings and entertainment facilities, such as gyms, halls, bars, conference rooms, holoventures, shooting ranges, stages, swimming pools, theaters, null-G handball courts - but no casinos :confused:

Another resource you may find useful is the T4 supplement Naval Architects manual. This provides deckplans for nearly every feature you could want on a ship. The pdf version from drivethru may be the best to bet as it makes printing these out easier - but I don't know what the scan quality on the pdf is like.
 
Archhealer, your task sounds similar to what I am doing right now.

One of my campaigns is based on a Missisippi riverboat. It is a combination casino/brothel/opium den operation using the vagaries of juristiction to avoid local laws.

Currently they are turning over their ship, since the captain is a luriani they are looking at having a swimming pool, as well as obviously multiple lounges/bars and "working" staterooms.

Under T20 the number of staterooms defines how many people can be active on board the vessel, this is described under life support (THB pg 348). It side mentions that a staterooms worth of life support (capable of supporting 2 people at full effectiveness) takes 1/2 a dTon of space. In the case I am working on (as a travelling bar) they have many additional staterooms just to allow more people on board without the air going bad.

Casino's, lounges, and so on are basically just "space", at least that's how I look at them.
 
Take a look at the Kinunir, CT Adv 1. That had the first use of Barracks in place of staterooms to house troops. Extra space for he troops was on the plans to make it about 2 tons per person.

Slot machines/one armed bandits are about 30" square. The latest machines are multi game machines; you can pick the type of game, slots, poker, mahjong, ect, that the victim/gambler wants to risk his money on. Table games are about 4 by 10 ft, arranged in a long loop, with about 5 ft edge to edge and an 8 ft wide corridor for the dealers, pit bosses, and other essentials.
The casinos maximize the use of floor space to get the optimum number of money gathering devices allowing for gambler comfort. A comfortable gambler will spend longer at the machines, thereby generating more cash for the casino.
Every casino incorporates a buffet, a high dollar restaurant, several bars, showrooms, a dance floor, and some include multi screen theaters. Entrances near the parking areas are always far from the showrooms, buffets, and theaters so patrons pass a maximum number of gambling opportunities.
Although prostitution is illegal in Las Vegas, it is legal and available just across the county line, lighted by a rotating red beacon at the top of a very tall pole. Limos are very ready to take anyone to those red lit places.
 
I do it the simple way myself. Extra "facilities" like spas, exercise rooms, shooting ranges, or whatever, all cost the same as a like space of staterooms, MCr0.5 per 4tons. Then I stick in whatever ammenities I like and don't worry about costs.

For barracks I figure 1ton and MCr0.125 per bunk with a life support cost of Cr500 per week. It stinks, the temperature is never "right", and the food is edible, barely, with everything recycled. Every 10 bunks purchased includes a full Fresher at no extra cost or space. This is equivalent to the 1/2 effectiveness quartering (page 349).

Such barracks include very little room besides the bunks and a minimal shared Fresher and life support, though with enough bunks grouped there may actually be something that could be called a proper Mess and Galley, if one stretched the terms. Each bunk has a small personal locker, usually a drawer under or over the bunk, with room for about 100kg of personal gear.
 
Of course, the barrack's question becomes moot, with a little inspiration from Bill Cosby.

Mmm, Imperial Marine brand man-pops. Low Berth baby.
 
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