What are the effects of velocity going into jump on velocity coming out of jump?
Here are the logical options:
1. Velocity remains the same. (Delta v of the planets and planning the maneuver most effectively out and back is what makes a Navigator-3 worth the extra 1-1.5 kCr/month!)
2. Velocity is part of the jump equation, such that jump process, (or maneuver within jumpspace?) can set the exitting velocities.
?? 1.5 Velocity remains the same, but within some (??) limits of Delta V.
?? 2.5 Velocity is part of the jump equation, but within some (??) limits of Delta V.
3. The realtive velocity (Delta v) with the closest body on exitting (from which the xitting separation of 100 diameters must be maintained) must be zero on exitting jump.
3.5 The relative velocities (Delta v) with the respective closest bodies on entering and exitting (from which the xitting separation of 100 diameters must be maintained) must be zero on entering/exitting jump.
Ramifications of 1: by maneuvering -at 1 G acceleration- for 1 week prior to jump, without the effects of Delta v (which could, in fact, be additive), the ship could come out of jump at a velocity where it could pass through the entire 100 diameters of a size 8 planet in 2.7 seconds; a type C, maneuvering for 2 weeks could come out of a (less than capacity) jump, preceded by a 2 week burn before jumping, do a close fly-by and exit the 100 diameters again on the other side in about .9 seconds.
Refigure for a 100,000 dton buffered planetoid with a suicide crew, and you have a planet-killer. :toast:
Ramifications of 2, as I figure it, are similar; jump just sets the exitting velocity, rather than
Which option have y'all used (of these, or one I haven't thought of) and what are some of the tactical ramifications?
Here are the logical options:
1. Velocity remains the same. (Delta v of the planets and planning the maneuver most effectively out and back is what makes a Navigator-3 worth the extra 1-1.5 kCr/month!)
2. Velocity is part of the jump equation, such that jump process, (or maneuver within jumpspace?) can set the exitting velocities.
?? 1.5 Velocity remains the same, but within some (??) limits of Delta V.
?? 2.5 Velocity is part of the jump equation, but within some (??) limits of Delta V.
3. The realtive velocity (Delta v) with the closest body on exitting (from which the xitting separation of 100 diameters must be maintained) must be zero on exitting jump.
3.5 The relative velocities (Delta v) with the respective closest bodies on entering and exitting (from which the xitting separation of 100 diameters must be maintained) must be zero on entering/exitting jump.
Ramifications of 1: by maneuvering -at 1 G acceleration- for 1 week prior to jump, without the effects of Delta v (which could, in fact, be additive), the ship could come out of jump at a velocity where it could pass through the entire 100 diameters of a size 8 planet in 2.7 seconds; a type C, maneuvering for 2 weeks could come out of a (less than capacity) jump, preceded by a 2 week burn before jumping, do a close fly-by and exit the 100 diameters again on the other side in about .9 seconds.
Refigure for a 100,000 dton buffered planetoid with a suicide crew, and you have a planet-killer. :toast:
Ramifications of 2, as I figure it, are similar; jump just sets the exitting velocity, rather than
Which option have y'all used (of these, or one I haven't thought of) and what are some of the tactical ramifications?
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