RogerD
SOC-12
As I understand the canon, conservation of momentum is maintained even with jump. Therefore with the right data and enough math you can set the frame of reference to be the destination (as it will be in about a week) and plot your course.
Ignoring jump shadows, the math is a lot like that presented in Book 2, except that you would need to account for the initial velocity as well. In fact, the maneuver time would be strictly that needed to match velocities. t = v/a.
To take jump shadows into account is tougher math since you then have to choose the entry and exit points for jump. I think that the safest approach is to match velocities as best you can for the destination jump point so that you minimize risk and damage of impacting something on the other end of the jump. I can see other approaches like trying to minimize maneuver time or deliberately jumping in to a system with a high velocity in the new system for tactical reasons, but those would be riskier moves.
I was wondering if anyone has come up with rules to compute the relative velocities between two planets? I don't think I've seen that in anything official.
It's likely you really need computer support if you want this level of detail. Perhaps someone has already written such software?
Ignoring jump shadows, the math is a lot like that presented in Book 2, except that you would need to account for the initial velocity as well. In fact, the maneuver time would be strictly that needed to match velocities. t = v/a.
To take jump shadows into account is tougher math since you then have to choose the entry and exit points for jump. I think that the safest approach is to match velocities as best you can for the destination jump point so that you minimize risk and damage of impacting something on the other end of the jump. I can see other approaches like trying to minimize maneuver time or deliberately jumping in to a system with a high velocity in the new system for tactical reasons, but those would be riskier moves.
I was wondering if anyone has come up with rules to compute the relative velocities between two planets? I don't think I've seen that in anything official.
It's likely you really need computer support if you want this level of detail. Perhaps someone has already written such software?