Willie Dewitt
SOC-11
When last we left off our intrepid group were staying at the well-appointed lakeside condo of their loading company CEO benefactor and friend. Enjoying their vacation while waiting for character Jack Smink to take possession of his Free Trader (that they all were offered jobs on by him), they decided to throw a cocktail party for their few friends on the corn harvesting planet (the former captain of the Free Trader and CEO guy and his mistress). They put a little time and money into going into the township to buy upscale party clothes.
Also attending was Bryce and his GF. Bryce is a young a produce broker on the planet, and a friend and contact of both The Captain and CEO guy (sorry, I always forget names of some NPC’s. I do remember having him look like actor Jason Bateman and Bryce like James Franco). Bryce grew up on the planet, the son of a crop owner. Every couple of years there is an organized hunt of the wild dogs that run in packs on the planet, ancestors of a kennel operation hundreds of years ago before the harvesting was implemented. The dogs are harmful to the beneficial Tri-Lobed Hare, and the hunt keeps the numbers of these non-native animals from growing too fast. Bryce’s dad used to take him on the hunts, and since his father died he has gone out by himself or with friends. This year he wants to take his GF and make a nice couple of day camping trip in the cornfields out of it, and is looking to hire the characters as extra security. See, a certain kind of pack leader has evolved among the wild dogs. Called The Alpha Dog, these larger and more ferocious canines will tend to lead a pack of a dozen or more wild dogs that will attack people, so they can also be a threat to the farming operations. Bounties are offered, and of course Alpha Dogs are worth much more.
The first day mostly consisted of visiting the large and crowded Hunt Registration Camp for this zone, out in the fields. Hobnobbing at the temporary bar, a brief bit of fisticuffs with a drunken hunter, and weapon/gear seller window shopping (actually, some flak jackets were purchased, the first armor in the game), filled up the daylight. They set up camp in their assigned area, a wide dirt road among the corn fields near a massive, building size combine rig. One tent for Bryce and his lady, another for the PC’s.
The dogs are mainly daylight creatures, so after first light the hunt was on. The wild dogs are at the height of their population, so they are running around everywhere looking for those hares. You didn’t have to go far from the camp to find targets. Bryce, with several kinds of weapons (rifles, bows, crossbow, etc) had his fun as the characters guarded him and his girl in case of Alpha Dog attack, then in the afternoon the PC’s were allowed to get their own personal hunt on. The presence of an Alpha Dog almost always was precluded by hostility from his wild dog pack members; dogs with no Alpha avoided humans. So a couple of times players were tipped off to an imminent danger. That is, an approaching Alpha that was bigger and fiercer than the regular dogs. Nobody got badly hurt though, and they seemed to enjoy the otherwise easy turkey shoot for the day. The practice was welcome, as most were not really that well versed in weaponry (most of them Navy or Scout ex’s).
The whole point of the hunt was to give the players some action without forcing them into a particularly violent and deadly weapon confrontation. Trying to make those rare seeing as these guys are more working stiff than commando. So an easy yet action filled day helped break up the heavy role-play we’ve had in the campaign so far.
Session Four tonight. We are permanently losing one of our players, the gal who plays Serah the Katana Girl. So going to do my best so she can at least get some spaceship time (this is a space game, after all) before the character is retired or I take her over as an NPC (she is to be ship engineer, so may just continue her with the players consent.). More on this later…
Also attending was Bryce and his GF. Bryce is a young a produce broker on the planet, and a friend and contact of both The Captain and CEO guy (sorry, I always forget names of some NPC’s. I do remember having him look like actor Jason Bateman and Bryce like James Franco). Bryce grew up on the planet, the son of a crop owner. Every couple of years there is an organized hunt of the wild dogs that run in packs on the planet, ancestors of a kennel operation hundreds of years ago before the harvesting was implemented. The dogs are harmful to the beneficial Tri-Lobed Hare, and the hunt keeps the numbers of these non-native animals from growing too fast. Bryce’s dad used to take him on the hunts, and since his father died he has gone out by himself or with friends. This year he wants to take his GF and make a nice couple of day camping trip in the cornfields out of it, and is looking to hire the characters as extra security. See, a certain kind of pack leader has evolved among the wild dogs. Called The Alpha Dog, these larger and more ferocious canines will tend to lead a pack of a dozen or more wild dogs that will attack people, so they can also be a threat to the farming operations. Bounties are offered, and of course Alpha Dogs are worth much more.
The first day mostly consisted of visiting the large and crowded Hunt Registration Camp for this zone, out in the fields. Hobnobbing at the temporary bar, a brief bit of fisticuffs with a drunken hunter, and weapon/gear seller window shopping (actually, some flak jackets were purchased, the first armor in the game), filled up the daylight. They set up camp in their assigned area, a wide dirt road among the corn fields near a massive, building size combine rig. One tent for Bryce and his lady, another for the PC’s.
The dogs are mainly daylight creatures, so after first light the hunt was on. The wild dogs are at the height of their population, so they are running around everywhere looking for those hares. You didn’t have to go far from the camp to find targets. Bryce, with several kinds of weapons (rifles, bows, crossbow, etc) had his fun as the characters guarded him and his girl in case of Alpha Dog attack, then in the afternoon the PC’s were allowed to get their own personal hunt on. The presence of an Alpha Dog almost always was precluded by hostility from his wild dog pack members; dogs with no Alpha avoided humans. So a couple of times players were tipped off to an imminent danger. That is, an approaching Alpha that was bigger and fiercer than the regular dogs. Nobody got badly hurt though, and they seemed to enjoy the otherwise easy turkey shoot for the day. The practice was welcome, as most were not really that well versed in weaponry (most of them Navy or Scout ex’s).
The whole point of the hunt was to give the players some action without forcing them into a particularly violent and deadly weapon confrontation. Trying to make those rare seeing as these guys are more working stiff than commando. So an easy yet action filled day helped break up the heavy role-play we’ve had in the campaign so far.
Session Four tonight. We are permanently losing one of our players, the gal who plays Serah the Katana Girl. So going to do my best so she can at least get some spaceship time (this is a space game, after all) before the character is retired or I take her over as an NPC (she is to be ship engineer, so may just continue her with the players consent.). More on this later…