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we use Owlbear.rodeo when we need to. It is pretty straightforward and simple to use. I've tried a few others, and while I'd love to use them my group is mostly tech illiterate and getting them through the learning curve, though in the end worth it, is just too much for them to deal with.
It uses your Google Drive to host your resources, and a web app interface. It's good, not great.
I'm sore tempted to get the Foundry VTT, which I have used once, as one of the players had it and the module. I liked it, but note that it needs hosting, too.
I'm sore tempted to get the Foundry VTT, which I have used once, as one of the players had it and the module. I liked it, but note that it needs hosting, too.
It only needs hosting if you want to persist it for your players to log into outside of game times, or if your internet service is really slow or your provider won’t allow incoming connections. Otherwise you can fire it up on the same desktop PC you plan to GM from, and players connect to that via the web. I run 2 instances of it from a little Raspberry Pi in my basement.
Same as my previous answer: Foundry, because I like its feature set over all the others I've played with and there are some really excellent implementations of some of the games I've run.
More specifically, Foundry with the TwoDSix system for running Traveller stuff - though I'm liking the direction the Mongoose-affiliated-(ish?) system is going. Would love to get (and be willing to buy) official compendiums for either, but for now I just add stuff on an as-needed basis and drop it into compendiums I can share across instances.
as before, Owlbear.rodeo works for our group when we need tactical/combat maps, else we're just on discord. I tried screen-sharing but the ability for the players to move their own tokens is good to have.