So, here's some stuff I've posted on this forum over the years, stuff that I had thought to publish professionally in adventures geared for proto-Traveller. That's not going to happen (which is cool ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
), but I thought I might post a recap thread as a Christmas present to any insane individuals who follow my prattle ![Laugh :LOL: :LOL:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
LASER SMG; essentially a multiple pulse weapon that fires several pulses as one pulse, which itself it staggered at normal SMG ROF. That is this weapon doesn't fire a stream of LASER, but binds up one "mega pulse" and fires several pulses like a P90 or something, allowing for a microsecond "cool down" period. It can use any laser powerpack, but is designed to use power magazines--which are either disposable or can be re-energized but at a depreciated damage (power) capacity.
LASER LMG; essentially the same thing. Both L-SMG and L-LMG were inspired by some anime I saw many ages ago. It's essentially a very heavy LASER weapon that's cumbersome but is designed to be "portable" like a TL-12 Plasma Gun or other HEW that requires some assist to heft. Again, it fires "mega pulses" which are more powerful than a L-carbine or L-rifle.
Plasma and Fusion pistols; other people have come up with home brew versions of these, so I'll skip this.
Electromagnetic Gun; essentially a large bore Gauss Rifle, only it doesn't shoot needles but a variety of different munitions, including perhaps EMP rounds to possibly foul up battledress troopers or your standard armor (AFVs, IFVs, APCs and so forth). It might also fire shape charges or a kind of discarding SABOT round as an anti-material rifle. It's essentially a poor man's Gauss Rifle that gives not-quite Gauss performance, but something that would give governments hard up for cash to fund militaries to field a weapon that can sorta-kinda counter high-tech well funded militaries that can afford all kinds of fancy weapons and gear. It may or may not penetrate BD ... depending on the round, the TL of the round and TL of the armor.
Gauss Pistol; other people have come up with home brew stuff for this.
Machine Pistol; essentially a Glock or Robocop full auto Baretta, but perhaps with a SABOT round to that can kick up the penetrator velocity to 3500 fps or faster.
Portable minigun with ammo backpack; essentially the Jesse Ventura minigun from Predator. I think someone mentioned that the US Army looked into the concept, but found that the typical firer could not withstand the massive perpetual recoil of the weapon, forcing them to dangerously whip around. I figure there might be some bracing that could be fitted to the firer to counter this. I've never seen a man portable minigun written up for this game or any other game ... but I'm sure someone will snipe at me and tell who has and where.
Rocket Pistol; I've actually seen this in action, but again it's never been written up for this game. Rocket Rifles have, a really vicious weapon in MTU. A medic in one of our groups had one, and suddenly his Hippocratic oath went out the door and replaced with maniacal laughter as he unloaded.
Particle Projection Cannon; this is more recent, and I'm not sure if it warrants a writeup, but it is an alternative to the LASER weapon.
Armored Ablative; essentially an ablative anti-energy personal armor that has some ballistic coating to it.
Light combat armor; armor that has gaps between plates for ease of movement. There are other variants. Maybe there's a light "battledress" version somewhere.
Needle Gun; this is actually from Star Smuggler, and not a tranquilizer gun, but a weapon that shoot munitions that are themselves made up of a very hard chemical agents that renders a target incapacitated, and which the round itself dissolves within the target. Essentially the ammo is a drug.
High Impact LASER weapon; essentially a Star Wars blaster that fires an energy bolt that explodes upon striking a target instead of burning a hole in it.
Mech-suit; just as it sounds, anime like battle armor, but perhaps "roughly" just slightly bigger than your average human, making that person more heavily armored than your typical Battledressed trooper from any of the major empires.
I had a few other non-military things that I wrote up over the years during and between gaming sessions. I thought I might introduce them in stories or screenplays if I could ever get a crew together, but thanks to my martial arts instructor, various other parties who tried to steer my "career" in other directions, that never happened. I never did write up any Star Trek gear ... someone might want to look into writing up a LASER HMG; think of that support weapon that popped out of the Millenium Falcon and was gunning down Snowtroopers just before Han, Leia and Chewy flew out of the rebel hangar. I think I wrote up the Alien's LMG on a steadicam. Pretty impractical as someone here pointed out years back, but a load of cinematic fun![Giggle :giggle: :giggle:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I guess the other thing is, and this relates to the two other threads I've started in this section, is that way back in the late 70s and throughout the 80s when I was first learning the system and OTU, it struck me that the game was designed for playability and simplicity so that people could enjoy it. But my inner SFB gamer said that there was some wiggle room for optional rules to allow for more different types of sidearms and rifles. Such that some one could be armed with an Aliens Pulse Rifle and someone armed with a ... Colt Python or one of my father's black powder weapons, and each would have a different effect or interaction with the opposing force they were facing. But there wasn't enough granularity in the rules to really allow that. And most weapons did 3 dice damage, which itself was kind of limiting.
But, having said all that, it was still cool to some up with new things. I never did see the Lamborghini written up for the game, though we discussed it a few years back. The ATV in the Big Black Book reminds me a lot of the ATV from "Damnation Alley" (saw it with the mother unit at the SFO airport Belmont theatre ages ago!
). Personally I always pictured armor varrying for planetary forces, but for strictly Imperial stuff that served both Strepheron and his Arch Dukes, that they would use that standard BD design with the aerodynamic helmet and fully enclosed armor. But again, it would all be optional.
Other tan the VRF Gauss Gun has anyone come up with a Gauss support weapon that was man portable? That might be interesting.
That's all for now. I'll add to the other threads as I can.
LASER SMG; essentially a multiple pulse weapon that fires several pulses as one pulse, which itself it staggered at normal SMG ROF. That is this weapon doesn't fire a stream of LASER, but binds up one "mega pulse" and fires several pulses like a P90 or something, allowing for a microsecond "cool down" period. It can use any laser powerpack, but is designed to use power magazines--which are either disposable or can be re-energized but at a depreciated damage (power) capacity.
LASER LMG; essentially the same thing. Both L-SMG and L-LMG were inspired by some anime I saw many ages ago. It's essentially a very heavy LASER weapon that's cumbersome but is designed to be "portable" like a TL-12 Plasma Gun or other HEW that requires some assist to heft. Again, it fires "mega pulses" which are more powerful than a L-carbine or L-rifle.
Plasma and Fusion pistols; other people have come up with home brew versions of these, so I'll skip this.
Electromagnetic Gun; essentially a large bore Gauss Rifle, only it doesn't shoot needles but a variety of different munitions, including perhaps EMP rounds to possibly foul up battledress troopers or your standard armor (AFVs, IFVs, APCs and so forth). It might also fire shape charges or a kind of discarding SABOT round as an anti-material rifle. It's essentially a poor man's Gauss Rifle that gives not-quite Gauss performance, but something that would give governments hard up for cash to fund militaries to field a weapon that can sorta-kinda counter high-tech well funded militaries that can afford all kinds of fancy weapons and gear. It may or may not penetrate BD ... depending on the round, the TL of the round and TL of the armor.
Gauss Pistol; other people have come up with home brew stuff for this.
Machine Pistol; essentially a Glock or Robocop full auto Baretta, but perhaps with a SABOT round to that can kick up the penetrator velocity to 3500 fps or faster.
Portable minigun with ammo backpack; essentially the Jesse Ventura minigun from Predator. I think someone mentioned that the US Army looked into the concept, but found that the typical firer could not withstand the massive perpetual recoil of the weapon, forcing them to dangerously whip around. I figure there might be some bracing that could be fitted to the firer to counter this. I've never seen a man portable minigun written up for this game or any other game ... but I'm sure someone will snipe at me and tell who has and where.
Rocket Pistol; I've actually seen this in action, but again it's never been written up for this game. Rocket Rifles have, a really vicious weapon in MTU. A medic in one of our groups had one, and suddenly his Hippocratic oath went out the door and replaced with maniacal laughter as he unloaded.
Particle Projection Cannon; this is more recent, and I'm not sure if it warrants a writeup, but it is an alternative to the LASER weapon.
Armored Ablative; essentially an ablative anti-energy personal armor that has some ballistic coating to it.
Light combat armor; armor that has gaps between plates for ease of movement. There are other variants. Maybe there's a light "battledress" version somewhere.
Needle Gun; this is actually from Star Smuggler, and not a tranquilizer gun, but a weapon that shoot munitions that are themselves made up of a very hard chemical agents that renders a target incapacitated, and which the round itself dissolves within the target. Essentially the ammo is a drug.
High Impact LASER weapon; essentially a Star Wars blaster that fires an energy bolt that explodes upon striking a target instead of burning a hole in it.
Mech-suit; just as it sounds, anime like battle armor, but perhaps "roughly" just slightly bigger than your average human, making that person more heavily armored than your typical Battledressed trooper from any of the major empires.
I had a few other non-military things that I wrote up over the years during and between gaming sessions. I thought I might introduce them in stories or screenplays if I could ever get a crew together, but thanks to my martial arts instructor, various other parties who tried to steer my "career" in other directions, that never happened. I never did write up any Star Trek gear ... someone might want to look into writing up a LASER HMG; think of that support weapon that popped out of the Millenium Falcon and was gunning down Snowtroopers just before Han, Leia and Chewy flew out of the rebel hangar. I think I wrote up the Alien's LMG on a steadicam. Pretty impractical as someone here pointed out years back, but a load of cinematic fun
I guess the other thing is, and this relates to the two other threads I've started in this section, is that way back in the late 70s and throughout the 80s when I was first learning the system and OTU, it struck me that the game was designed for playability and simplicity so that people could enjoy it. But my inner SFB gamer said that there was some wiggle room for optional rules to allow for more different types of sidearms and rifles. Such that some one could be armed with an Aliens Pulse Rifle and someone armed with a ... Colt Python or one of my father's black powder weapons, and each would have a different effect or interaction with the opposing force they were facing. But there wasn't enough granularity in the rules to really allow that. And most weapons did 3 dice damage, which itself was kind of limiting.
But, having said all that, it was still cool to some up with new things. I never did see the Lamborghini written up for the game, though we discussed it a few years back. The ATV in the Big Black Book reminds me a lot of the ATV from "Damnation Alley" (saw it with the mother unit at the SFO airport Belmont theatre ages ago!
![Grinning face :grinning: 😀](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
Other tan the VRF Gauss Gun has anyone come up with a Gauss support weapon that was man portable? That might be interesting.
That's all for now. I'll add to the other threads as I can.