Poorly scaled? How so? (I never bothered checking that... didn't seem worthwhile and I sort of assume they got it right....)
Yeah, I think DGP was on the way down at the time. Too bad, because I was anxious to see Vol 2.... I'd hoped they'd do the Empress Marava. I wish someone would do a good version of it with interior images and a good set of reasonably accurate and workable deckplans (Hey, Scarecrow, you aren't doing anything for the next 6 months eh?).
I think the ability of players to see the interiors of ships - to see their duty station, to see their stateroom, to see the galley - these kinds of things add a *lot* to the visualizations.
It's a pity it isn't easier to import models.... games like Ghost Recon and their forum at Ghost Recon.net have done a lot to create neat skins with many modern camos (I've even got a Canadian Mod with Bob and Doug Mackenzie skins) and lots of neat looking firepower and ground vehicles. They're done in 3dsmax, and then imported into the game somehow. But I imagine in a non-portable way.
This is seemingly one of the great failures of the 3D modelling world when it comes to re-use of objects. People put a lot of work into a tree model, so you have to pay stupid amounts of money for a nice, high resolution, well done, library of tree models. It is a pity a large open standard and a large open repository didn't exist. It would make a lot of things for both hobbyists and professionals more pleasant. But I worked briefly (indirectly) for Disney, and they have Mark XV Attack Lawyers the likes of which I don't want to contemplate...
As to the deckplans in SOM, I just liked the 'blueprint' feel.
Yeah, I think DGP was on the way down at the time. Too bad, because I was anxious to see Vol 2.... I'd hoped they'd do the Empress Marava. I wish someone would do a good version of it with interior images and a good set of reasonably accurate and workable deckplans (Hey, Scarecrow, you aren't doing anything for the next 6 months eh?).
I think the ability of players to see the interiors of ships - to see their duty station, to see their stateroom, to see the galley - these kinds of things add a *lot* to the visualizations.
It's a pity it isn't easier to import models.... games like Ghost Recon and their forum at Ghost Recon.net have done a lot to create neat skins with many modern camos (I've even got a Canadian Mod with Bob and Doug Mackenzie skins) and lots of neat looking firepower and ground vehicles. They're done in 3dsmax, and then imported into the game somehow. But I imagine in a non-portable way.
This is seemingly one of the great failures of the 3D modelling world when it comes to re-use of objects. People put a lot of work into a tree model, so you have to pay stupid amounts of money for a nice, high resolution, well done, library of tree models. It is a pity a large open standard and a large open repository didn't exist. It would make a lot of things for both hobbyists and professionals more pleasant. But I worked briefly (indirectly) for Disney, and they have Mark XV Attack Lawyers the likes of which I don't want to contemplate...
As to the deckplans in SOM, I just liked the 'blueprint' feel.