I use the "within 20%" (or was it 10%?) rule in the older Traveller rulesets for my deckplans. They
all fall into +/- that percentage.
However, I
**WAS** an evil b*st*rd to my players one campaign. I handed them the ship stats and the deckplan I'd drawn out and told them early in the time they had the ship that I'd strictly followed space allocation rules this time "just to see how hard it would be."
It was, oh, twelve or so sessions later that one of them, bored because the party was separated and I was resolving the other group's actions, actually counted up the allocations and discovered that, wait a minute! those dimensions for the power plant, jump drive, and other internal components weren't right. The total for the ship volume was right, though...
They then began searching the ship for hidden compartments, and lo and behold, that's where the extra tonnage went. And in those compartments was a treasure trove of OH!!! so illegal contraband. (They got in rather a lot of trouble over it, actually.)
They were, um, rather upset that their
characters didn't get a perception roll of some kind to notice the compartments' existence, and my answer was simply "well, which one of you has the Naval Architect skill?" After that, those players made sure that at least one member of the party had a background that included NA skill.