So I'm fleshing out bits of a colony world, and I've got these huge fancy towers, about 100,000 people living and working in each tower, combinations of office, commerce, and habitat. Industry, research, and agriculture are done off-site.
I figure they've got TL 11 security -- quite beyond what we're capable of -- and I'm thinking they typically require embedded and graded identification (DNA or electronic or fluidic) that enable law enforcement to easily tell if someone is a Citizen or not, if someone is authorized for the current level or not, and of course detain those who are not.
This leads to interesting scenarios. For example, the low-rent district is both an opportunity (to infiltrate the system, or to obtain goods without digital transactions, etc) and a risk (undocumented persons are technically "not people", and therefore there are no laws protecting them or their internal organs).
I'm wondering if there's anything I can tweak in the above setting to make it more fun for adventurers. For example, if my players stumble into one of these tower groups, I don't want them unceremoniously roasted over an open-pit fire and eaten. The goal is to think up obstacles for them to overcome, and not to kill their characters, nor to give them the keys to the city.
I've got several scenarios sketched out, but I'm always looking for more. For example, here are some of my ideas, in 10,000-foot form:
1. Ned Landrel's Lift Taxi
2. Ikaros Circle Bar & Open Pit Higarra Grill
3. Janis Ikkugan, maintenance
4. Crowd Control Squad #43
I figure they've got TL 11 security -- quite beyond what we're capable of -- and I'm thinking they typically require embedded and graded identification (DNA or electronic or fluidic) that enable law enforcement to easily tell if someone is a Citizen or not, if someone is authorized for the current level or not, and of course detain those who are not.
This leads to interesting scenarios. For example, the low-rent district is both an opportunity (to infiltrate the system, or to obtain goods without digital transactions, etc) and a risk (undocumented persons are technically "not people", and therefore there are no laws protecting them or their internal organs).
I'm wondering if there's anything I can tweak in the above setting to make it more fun for adventurers. For example, if my players stumble into one of these tower groups, I don't want them unceremoniously roasted over an open-pit fire and eaten. The goal is to think up obstacles for them to overcome, and not to kill their characters, nor to give them the keys to the city.
I've got several scenarios sketched out, but I'm always looking for more. For example, here are some of my ideas, in 10,000-foot form:
1. Ned Landrel's Lift Taxi
2. Ikaros Circle Bar & Open Pit Higarra Grill
3. Janis Ikkugan, maintenance
4. Crowd Control Squad #43
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