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What difference does an old ship make?

Leitz

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Assuming you're not adventuring but running a merchant to play the money game. Does an old ship make any difference? Is there a time or maintenance point at which it needs to be retired?

I can understand metal stresses, tolerance loosening, etc. Just not sure if there are guidelines on it.

L
 
In the Terran Dominion it is not uncommon for a ship to be 200 years old, much older than that and the technology is not modern enough to make the ship still usable. Of course, the Terran Dominion is not your average CT game...
 
I use a simple cobbled together house rule method of aging for ships. It's not real financing, just simple gaming. Basically:

Each full 10 year block of use imposes a DM-1 on the chance of breakdowns. Normally roll once a month, 13+ per system to have a breakdown. Other practices may impose other DMs. Missing engineers, skipped maintenance, etc. A 40 year old ship with no overhauls has a DM-4 on the breakdown check. This breakdown DM may be negated by performing an overhaul. Overhauls require a Class A starport, 1 month, and 0.005 x ship price.

Each 10 year block or fraction of is 10% depreciation of ship value. So the ship is only worth 90% as soon as it leaves the shipyard. A 40 year old ship with its (first) mortgage paid off in full is only worth 50% the new value. This revaluation is used to factor mortgages on ships that aren't new, but mortgages will only run for a max of 40 years or the remaining value life of the ship if less. A 60 year old ship would have a value of 30% and could only get a mortgage period of 30 years. A 90 year old ship has no mortgageable value. It may still have resale value and a long life ahead of it though.

The resale value of a ship is the above, adjusted for care and maintenance. Each 10 years of wear (breakdown DMs) offset by an overhaul subtracts 5% of the above devaluation. The 40 year old ship with no overhauls would have a resale value of 50% new price. The same 40 year old ship with regular overhauls every 10 years would have a resale value of 70% new price. A 90 year old ship would have no mortgageable value but if well cared for (9 full overhauls) would still have a resale value of 45% new price.

It is even possible for ships to continue flying when nobody would offer anything for it if put up for sale. There is no practical life end expectancy for a ship with regular overhauls. It is essentially entirely rebuilt every 200 years or so, in bits and pieces over the years. It's not really the original ship of course but a collection of replacement parts. Maybe with a few odd bits that are still original. And it won't have the same marketable value as a newer ship. A 180 year old ship would have long outlived its mortgageable value (by double, 90 years), and though with regular overhauls it would be as reliable as the day it first flew (DM -0), it would have no resale value (100% - 190% for age + 90% for overhauls = 0%).

But that's Book Value. You never know, someone might still offer you something for it. But would you take it? Everyone has their price...
 
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far-trader, that's pretty cool! I have a character who'd like to buy some old ships, and he'd rather buy old and build a partnership with the refit teams than buy new.

Cool...now I have to go scour the ship plans sections and figure out what might be available. Of course, it also gives me some adventure seed ideas.

L
 
Oh yeah, quirks. Definitely add some quirks for old ships. I generally roll a "combat damage hit" per 10 full years of age and apply it as an upgrade or fault. Using the table results as inspiration. A Manevuer upgrade might mean adding more drives (but having to overdrive the power plant to get the performance). A Hull fault might be a bad patch job resulting in slow leaks of fuel or atmo. And so on.
 
I was going to post a bit of a dissertation here describing how I used to do it. When I realized how complex the explanation and reasoning behind it is, I decided that I would be better off sitting down and making sure that any explanation I gave was complete and clear. So, I'm going to ask you to check out the June or July issue of Freelance Traveller; there will be an article about this in one of those two issues.
 
I was going to post a bit of a dissertation here describing how I used to do it. When I realized how complex the explanation and reasoning behind it is, I decided that I would be better off sitting down and making sure that any explanation I gave was complete and clear. So, I'm going to ask you to check out the June or July issue of Freelance Traveller; there will be an article about this in one of those two issues.

No problem. If you want to send the draft over I'll give it the "idiot reader" test.

L
 
Assuming you're not adventuring but running a merchant to play the money game. Does an old ship make any difference? Is there a time or maintenance point at which it needs to be retired?
Logically it should make a difference. But except for the Wear Value in TNE, I don't think there are any rules that address the question.


Hans
 
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