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What DMs does using variable ballistics provide?

snrdg082102

SOC-14 1K
Morning all,

I am apparently overlooking the DMs that Book 3 DS 2 M - Added Features - 3. Variable ballistics provide a round in DS 2 CPR gun design.

Can someone please point me in the right direction?
 
Morning all,

I am apparently overlooking the DMs that Book 3 DS 2 M - Added Features - 3. Variable ballistics provide a round in DS 2 CPR gun design.

Can someone please point me in the right direction?

Striker Book 1, page 41, "Counterbattery fire" addresses the effect of variable ballistics on trying to locate the gun from which the round was fired: counterbattery radar gets a roll to locate a gun firing an artillery barrage (Striker Book 3, page 43), and the variable ballistics cause a die modification to that roll of twice the tech level difference between the round and the radar. If a round doesn't have variable ballistics, it's treated as a TL 7 round.

So, for example, a TL 10 counterbattery radar set can spot the location of a gun (when it fires) on a 4+. If the gun is not using variable ballistics, the radar operator enjoys a +6 to his roll (10-7=3, multiplied by 2 = 6), which makes it a sure thing (the math means any CB radar of TL 9 or better will always spot a gun/howitzer firing regular rounds). If the round has variable ballistics and is of the same tech level as the radar, the DM is zero - the radar operator gets his base 4+ roll. If the round was, say, a TL 12 round with variable ballistics, the radar operator suffers a -4 to his roll.
 
Morning Carlobrand,

Thank you for the reference pages and example.

Striker Book 1, page 41, "Counterbattery fire" addresses the effect of variable ballistics on trying to locate the gun from which the round was fired: counterbattery radar gets a roll to locate a gun firing an artillery barrage (Striker Book 3, page 43), and the variable ballistics cause a die modification to that roll of twice the tech level difference between the round and the radar. If a round doesn't have variable ballistics, it's treated as a TL 7 round.

So, for example, a TL 10 counterbattery radar set can spot the location of a gun (when it fires) on a 4+. If the gun is not using variable ballistics, the radar operator enjoys a +6 to his roll (10-7=3, multiplied by 2 = 6), which makes it a sure thing (the math means any CB radar of TL 9 or better will always spot a gun/howitzer firing regular rounds). If the round has variable ballistics and is of the same tech level as the radar, the DM is zero - the radar operator gets his base 4+ roll. If the round was, say, a TL 12 round with variable ballistics, the radar operator suffers a -4 to his roll.
 
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