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What do you want?

New adventures of the same caliber as those published by GDW during CT's heyday? :D

All right, how about just some really good adventures then?
 
New adventures of the same caliber as those published by GDW during CT's heyday? :D

All right, how about just some really good adventures then?

Yah, I could use some really good adventures.

You know, what we need is a thread discussing what the ingredients are to make an adventure "really good".
 
To Summarize...

1. More material

1.1. Artwork
1.2. Deckplans
1.3. Low-tech gear (sans 'Handwave')
1.4. Reprints of 'Classic' material
1.5. Software

1.5.1. UPP generators
1.5.2. System/UWP generators
1.5.3. 'Merchant Prince' updated
1.5.4. Terrain generators

1.6. Building floorplans
1.7. City streetmaps
1.8. Encounters

1.8.1. Animals
1.8.2. NPCs (generic non-patron encounters)
1.8.3. Organizations
1.8.4. Patrons

2. Players & Referees

2.1. Available on a regular basis
2.2. Capable of 'Hard-Science' thinking
2.3. Face-to-Face play

3. More paid opportunites to develop Traveller material

4. Greater media presence

4.1. "Traveller: The Movie"
4.2. "Traveller: The Series"
 
What I want to see for Traveller in 2010?

Realistically?

Simply put...Adventures. Lots of'em. Lots and lots of adventures for OTU in the Classic Era (1100-1116). Even better if some of them are published as campaigns in separate products; sort of like the "adventure paths" popular these days but without the hamfisted railroading.
 
"Well, what DO you want?"

"I want to sing and dance, I want to sing and dance, I want to be a Pirate in The Pirates of Penzance."
 
Adventures/ scenarios please. Failing that, floorplans for generic travelleresque buildings e.g. military posts, resarch labs, office buildings, starports etc. I am happy for the adventures to be version free.
Thanks
:)
 
To Summarize (Redux)...

1. More material

1.1. Artwork
1.2. Deckplans
1.3. Low-tech gear (sans 'Handwave')
1.4. Reprints of 'Classic' material
1.5. Software

1.5.1. UPP generators
1.5.2. System/UWP generators
1.5.3. 'Merchant Prince' updated
1.5.4. Terrain generators
1.5.5. Gear Catalogs

1.5.5.1. Display by maximum tech level


1.6. Building floorplans
1.7. City streetmaps
1.8. Encounters

1.8.1. Animals
1.8.2. NPCs (Generic Non-Patron)
1.8.3. Organizations
1.8.4. Patrons
1.8.5. Persons of Interest

1.9. Adventures (As merc ticket or ordinary patronage)

1.9.1. Action / Adventure
1.9.2. Combat-Intensive
1.9.3. Investigation / Mystery


2. Players & Referees

2.1. Available on a regular basis
2.2. Capable of 'Hard-Science' thinking
2.3. Face-to-Face play
2.4. Have own dice, books and transportation

3. More paid opportunites to develop Traveller material

4. Greater media presence

4.1. "Traveller: The Movie"
4.2. "Traveller: The Series"
 
What do I want?

I'd like to see someone do a licensed (Classic) Traveller "ruleset" (which is actually a specific software interface/plugin) for Fantasy Grounds II.

https://www.fantasygrounds.com/store/

That way, I could once more restart a new online multiplayer CT campaign, in real-time, even with players living at different time zones from me.
 
1.1. Artwork
1.2. Deckplans

Always good to have. Always.

1.5.2. System/UWP generators
1.5.3. 'Merchant Prince' updated
1.5.4. Terrain generators

I can see these.

1.5.5. Gear Catalogs

Absolutely. I like them with indexes, tables, illos, and descriptive text.

1.6. Building floorplans
1.7. City streetmaps

Modular, configurable starport "deck"plans.

1.8. Encounters

Something I always forget about, but you're right.
 
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