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What does hyperspace look like?

Originally posted by stofsk:
</font><blockquote>quote:</font><hr />Originally posted by Valarian:
I've toyed with the idea of including the jump gates as well, with fuel savings for entry/exiting jumpspace using a gate.
How would that work? </font>[/QUOTE]Save a percentage of fuel for entry through a gate (e.g. 30%). Save a percentage for exiting through a gate (e.g. 20%). rest of fuel required for maneuver through jumpspace. I've not yet played with exact figures, but the aim is to double the range of a vessel if using jumpgates at both ends.

Of course, governments would charge vessels using the jumpgates.
 
Originally posted by kafka47:
</font><blockquote>quote:</font><hr />Originally posted by Andrew Boulton:
"The sky outside the ship was the colour of television tuned to a dead channel..."
I recognize the quote...funny how that has changed with the technology of TV changing. In my current set up you just get a tranquil blue screen as opposed to snow day effect that I think we both attribute to jump space. </font>[/QUOTE]Yeah, I recently used it as an example in a discussion about how SF and the real world have changed.
 
TheVamp: Pretty, but not Geigeresque enough for me...

And I forgot to mention the effects of mishaps: damage is to sanity as object damage. Superficial is just lost in the intracacies until someone calls for you. Minor is you'll need to be physically removed. Major, and you're useless until jump exit. Destroyed, you're a wastoid for life. A simple fail is just retry in 1 minute... but that's pretty hard to do...
 
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