Pulled from the "My (star) kingdom for a resurrection scroll..... " thread.
With the passing of another game designer, a figure of immagination and vision, one can't help but reflect on what their creations actually are, and what they may portend for the future.
That, and I'm kind of bored
So, if Dungeons and Dragons, as we all know it, isn't a game with roots in various pre-industrial pasts (usually medieval), then from what does its fantasy element extend?
With Traveller we all have a notion that we have a set of rules cobbled, kludged and otherwise constructed and built to represent various sci-fi venues. We know what to expect when we create that "phaser" from Star Trek, or "blaster" from Star Wars. These are familiar things to us, and we know how to fit them in the rules. Traveller, even in the OTU, is sci-fi as we understand it. A future that we'd like to adventure in.
But if this is so, then why is it that D&D and other fantasy games dismiss the middle ages as their stem? Their core roots, so to speak?
Thoughts?
With the passing of another game designer, a figure of immagination and vision, one can't help but reflect on what their creations actually are, and what they may portend for the future.
That, and I'm kind of bored
So, if Dungeons and Dragons, as we all know it, isn't a game with roots in various pre-industrial pasts (usually medieval), then from what does its fantasy element extend?
With Traveller we all have a notion that we have a set of rules cobbled, kludged and otherwise constructed and built to represent various sci-fi venues. We know what to expect when we create that "phaser" from Star Trek, or "blaster" from Star Wars. These are familiar things to us, and we know how to fit them in the rules. Traveller, even in the OTU, is sci-fi as we understand it. A future that we'd like to adventure in.
But if this is so, then why is it that D&D and other fantasy games dismiss the middle ages as their stem? Their core roots, so to speak?
Thoughts?