For my own experience, I found GT helped continue my enjoyment of Traveller, after some disappointment with T4. Though truth be told, T4 did rewake my love for Traveller, after skipping TNE.Originally posted by kafka47:
It was not my intention to say that GURPS Traveller killed Traveller or point the finger at SJG. I think they have done a wonderful job, in keeping the memory alive (where I have my beef, is the solid lack of new material and rehashing of CT in GURPS form). But, I think that GT has not swayed many newbies into their fold.
I choose c) All the above.Originally posted by kafka47:
ps Don't you guys think that I deserve a higher rating, as my posts seem to generate more discussion than others Or maybe I am just an evil troublemaker...
IMHO it's probaly the detail GURPS gives to every item or topic. On another discussion board GURPS was described a more of a simulation system as opposed to a rules framework that handles the general and typical situations. I find that to be truth because GURPS seem to be the only system that gives you rules on any era, character, animal, weapon, item, or vehicle.Originally posted by phydaux:
Well, as far as G:T goes, there just seems to be a large group of people who have an entrenched HATRED of GURPS.
I just don't get it.
Am I the only person in the world who thinks that's COOL?Originally posted by George Boyett:
[QB}IMHO it's probaly the detail GURPS gives to every item or topic.[/QB]
Originally posted by Paraquat Johnson:
Actually, I don't find this at all useful. I can't print out the map and put it in a notebook to consult offline. I can't find a particular system by looking at the top-level map, either, because there are neither names nor hex numbers on it. And there's nothing but the bare numberical data available.Just click on a system, and the basic planetary stats pop up. Everything a ref needs to start playing in the Gateway Domain is right there, free for the taking. This should be able to tide over any T20 ref or player, newbie or veteran, until the Gateway Domain supplement is released.
Am I the only person in the world who thinks that's COOL?Originally posted by phydaux:
</font><blockquote>quote:</font><hr />Originally posted by George Boyett:
[QB}IMHO it's probaly the detail GURPS gives to every item or topic.
Here, here!!! What we really need is Hero Traveller or EABA Traveller.Originally posted by phydaux:
Well, as far as G:T goes, there just seems to be a large group of people who have an entrenched HATRED of GURPS.
I just don't get it.
I'll let you in on a not-so-secret tidbit: it's not that secret that GURPS sucks for the supers genre. It's just that some GURPS fanatics can't see through their rose-colored glasses.Originally posted by phydaux:
Garf,
It's odd you bring up Champions. I LOVE Champions. It was the first "point buy" game system I ever played. I prefer it VERY much over GURPS Supers (the dirty little secret is GURPS STINKS for supers genera). I still play Champions (5th ed. now) when I can.
See, that's where I'd back out. I prefer a much more realistic feel to my games, where gunshot wounds are deadly, not just inconvinent.Originally posted by Garf:
it's original intention was to simulate Anime. but it's a generic Anime system that goes a LONG way to playing anygame...
especially over the top Cinematic kinds.
Now Glen, I don't go bashing Runequest, or any other game system, like it or not. Why do you have to take it to the next level?Originally posted by Gaming Glen:
it's not that secret that GURPS sucks for the supers genre....
Myself, I think GURPS rules suck in general.
Do you want to drop it and start a topic in Random static.Originally posted by Garf:
Becuase compared to even to other 'points and budget' gaming systems GURPS is cludgy, rules heavy, over detailed and ... Clumsy.
It's frankly not the best system, it's not even the best system of its type.
The big thing it has going for it is powerhouse publishing and the rights to many many cool universes.
YMMV.