Ack reminds me of one thing I missed:
MT is set up for two sided fights. A lot of times, we have N sides, where N is possibly equal to (or even exceeding in schizoid moments) the number of participants. So combat initiative is handled a bit differently (a die roll at start of round after action declaration) and there are still interrupts.
Skill progression is funny. It think I've given out a few level-0 skills over the years, or maybe a +1 skill level here or there. But it is *very* rare and no one cares.
Of course, we use adv MT generation, so the characters start out rather competent. Not like some 1-term old-school CT character who has two level-1 skills and a level-0 skill. Then I can understand skills dev being critical.
MT is set up for two sided fights. A lot of times, we have N sides, where N is possibly equal to (or even exceeding in schizoid moments) the number of participants. So combat initiative is handled a bit differently (a die roll at start of round after action declaration) and there are still interrupts.
Skill progression is funny. It think I've given out a few level-0 skills over the years, or maybe a +1 skill level here or there. But it is *very* rare and no one cares.
Of course, we use adv MT generation, so the characters start out rather competent. Not like some 1-term old-school CT character who has two level-1 skills and a level-0 skill. Then I can understand skills dev being critical.