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What rules and mileu do you use?

Ack reminds me of one thing I missed:

MT is set up for two sided fights. A lot of times, we have N sides, where N is possibly equal to (or even exceeding in schizoid moments) the number of participants. So combat initiative is handled a bit differently (a die roll at start of round after action declaration) and there are still interrupts.

Skill progression is funny. It think I've given out a few level-0 skills over the years, or maybe a +1 skill level here or there. But it is *very* rare and no one cares.

Of course, we use adv MT generation, so the characters start out rather competent. Not like some 1-term old-school CT character who has two level-1 skills and a level-0 skill. Then I can understand skills dev being critical.
 
Originally posted by ACK:
For those of you who are ref'ing right now.

Or preparing a campaign.

Or in my case perpetually preparing a campaign.

Which ruleset do you use?

What Trav mileu do you play in?
I'm preparing a campaign (probably count as "perpetually preparing"), and it'll either use GT or TNE, and will be set in the TNE, either in a pocket empire in Canopus, or in the Reformation Coalition and surrounding wilds.
 
I started playing with the megatraveller rules back in 1989, and have had many a damn good (rebellion)session with them and still find megatraveller to be a useful and versatile system. However my megatraveller stuff feels ancient and clunky to whats available these days. I loved the technical brilliance of TNE and its approach to technology but found aspects of it, too complex for easy quick roleplaying (Space combat!). Recently I have been playing using Megatraveller rules in a pre rebellion setting usually in the spinward marches around about 1110 (classic traveller era) finding district 268 to be an interesting place. Other keen settings are Gateway in 1110 on as presented in the MegaTraveller Journal No4 with the Keith Brother's adventure/source material called the lords of thunder. All fascinating stuff.

I found TNE hard to get used to, like a lot of people I loved the imperium and was genuinely saddened by its demise and to this day I think GDW made a big mistake in throwing away this rich and diverse background. :( Though to be fair some of the best adventures I have ever written were for TNE (star vikings/pocket empires etc) as TNE is a setting that is easy to create freewheeling adventures in.

T4 was badly written, badly edited and despite this had its good points, Mileau 0 I especially liked as it had an optomistic feel to it, though it was difficult to create an empire knowing that Traveller canon would destroy it in a thousand or so years etc. (not that I'm a slave to canon!)

So embracing the new and finding the quality and overall balance of T20 to be very good, I am about to run a campaign in T20 Gateway 993 era. I just wish that vehicle and ship design more closely followed the TNE technical standards and assumptions as opposed to the High Guard of classic traveller, but in its defence I can live with this as sometimes the technology can get in the way of a good story, and as long as the craft design system produces consistent results what does it matter that the powerplants produce EPs and not the more real world MW...

I liked the extra detail provided by MegaTraveller and TNE, as it helped bring the vessels and vehicles alive to me (as an aid to the imagination) and I know that my skills as a referee and player have blossomed as a result of this understanding.

To end I would like to say that for now I am happy with the Gateway 993 mileau, though looking forward to the 1248 release...
 
What system?
I use GDW TNE as I ran GDW Twilight 2000 prior to TNE. I'd owned LBB's etc but never really played with others with them. Comming from T2k TNE was an easy switch. Having said that, I have many house rules mods for bits of it I don't like. Eg Auto fire didn't seem to take into account the characters skill, so my take on auto fire is the same for semi auto for the first round in a burst, then d6's with each 1 rolled equalling a bullseye for other rounds in the burst (subject to range dice lost etc). My players prefer it cause now they can usually get atleast one round to hit in full auto. Similarly I changed initiative, IMTU you roll your d6 then add to it your Int and Agl then divide by 5.Round up if prior military service, round down if a civvie. This way how smart and fast you are in combat is reflected by how smart and fast you are. Again my players like it cause there is nothing worse than building a cool char then rolling 1 for initiative. :mad: My current campaign played on monday nights is set in 1198 in the Khavle subsector of Diaspora. Two of the players are Brother/sister twins who grew up in the ruins of a starport maintenance bay with a hobbyist mech bot as a teacher/friend. I started their char development at age 12 but gave restricted skill choices based on their small village background and what the bot could concievably teach them. The third player developed a Pilot character kind of like the "Marine" pilots of "Space above and beyond" Term 1 flight academy Term 2 an airforce/coacc pilot, Term 3 Special Forces. He never really mustered out as the other two players were dropped on his world by a passing Vampire ship (but that's another story)
So, setting
Well I guess I've answered that allready. Both my players and I prefer a universe wherein their actions can reshape destiny. In our opinions the Imperium is just too ridgid and stifled and policed for that, unlike the wasted ruins of TNE. Having said all that I think I'd most like to play/ref in the rebellion era as you get the best of both in that setting. Faction safes for the "we just cart freight around crowd", and dangerous borders with worlds in "DIRE" straights outside that. But I only have the 3 basic MT books and some challenge mags to do it all with and my players know in 1130 it'll all fall down.
From what I read of the rules, MT is the child that developed into the adolescent TNE is. Now if only we could get the adult to spring forth. I've not seen it so shouldn't judge but something tells me its not T20. Phew sorry for the long post hope you all enjoyed it. :eek:
 
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