Career as 'class' in terms of 'special powers' was implicit in CT on, with certain careers having X skills and not other skills.
I think you all misunderstand. I am not trying to recreate a level based system. Traveller 20 did a good job of that many years ago.
Then why on this section? T20 has it's own section? Heck, T20 has it's own generic edition as well...
Just wondering. I've started my "house rules" page of ideas. One is:
Career as skill. A 3 term Naval character would have Navy-3 to cover all the odds and ends you learn about Navy Life. Those of you who have served know what I mean.
Just wondering. I've started my "house rules" page of ideas. One is:
Career as skill. A 3 term Naval character would have Navy-3 to cover all the odds and ends you learn about Navy Life. Those of you who have served know what I mean.
I used that same rule when I first bought the LBB box set.
Part of me likes it. It's like the speech Bruce Willis gives in Armageddon. "I've been drilling for 20 years..."
From a game mechanics standpoint though, having a Skill Level of 3 (or 4 or 5) is pretty studly even it is for such an obscure topic, without house ruling further that is. But house ruling and publishing it is the beauty of OGL.
I thought at one time to do this for my conversions. Makes it sound too much like "class and level" though. Even for me. :rofl:
I like the "General Skills at 0 level".
Interesting side note from a US Navy friend. Officers get assigned to different departments through the course of their career progression. In game terms they would have to know a lot of skills at 0 level to be in charge of each Division. By the time a Navy officer was O-3 or so they would have rotated through each of the departments and have skills like Pilot, Engineering, Navigation, etc.
Would it be reasonable to allow Officers or characters with Edu 8+ to have a 0 level in Advanced Ed skills after their first term? Don't have my book handy.
Thinking of changing some of the Schools to a sequence. For example, an Enlisted character would get "Career School" as a skill roll. First time would be OCS, then Staff College, then Command College.
Hmm...maybe some general mods as well. Say 0 level skills and Edu boost if low. In general, paperwork OCS grads tend to have college (Edu 8+). Battlefield promotions can be whatever.
I used to make 2nd Lts at Ft. Benning - you could attend OCS without a 4 year degree (90 hour requirement), but a 4 year degree was a requirement for Cpt.
I'd say have the character take an EDU before a skill if they don't meet the education requirement.
Wouldn't that be equivalent to an Associates plus a little, even if the hours didn't collate into an actual degree plan?