There are generally 6 skill tables in Cepheus and other versions of Traveller. They are
What are the Definitions of these categories? In all these years I do not recall the first four categories being concretely defined. Implications based on the words and rules but not concrete definitions.
I am sometimes confounded by the categories and what constitutes going into a particular table.
In too many words:
Service Skills and skills found in Rank make sense.
Service Skills along with Basic Training represent what EVERY character in that career will at a minimum learn.
Skills given by achieving a Rank make sense. Characters advancing in a hierarchy sometimes have learned a few organization skills to keep maintain the hierarchy going. Military careers will lean towards Tactics and Leadership, maybe Admin and Liason. Civilian hierarchies toward Admin and Liason first, maybe Leadership or whatever your career does or SOC as an achievement of status or whatnot.
The other ones do not make as much sense to me.
Weapon Skills posssibly in Material Benefits the 2+ time I roll? Was I skeet shooting in my spare time? With my ACR?
What makes the cut between a Specialist and Advanced Education beside EDU 8+. I can understand overlaps between them and Service Skills. Why not mutually exclusive?
Personal Development: Is that what I do in my spare time? or only if it advances my career, albeit peripherally?
I am not looking to change the philosophy of the system. Just trying to understand it better.
- Personal Development
- Service Skill
- Specialist
- Advanced Education (generally requires EDU 8+)
- Rank (sometimes)
- Material Benefits (sometimes)
What are the Definitions of these categories? In all these years I do not recall the first four categories being concretely defined. Implications based on the words and rules but not concrete definitions.
I am sometimes confounded by the categories and what constitutes going into a particular table.
In too many words:
Service Skills and skills found in Rank make sense.
Service Skills along with Basic Training represent what EVERY character in that career will at a minimum learn.
Skills given by achieving a Rank make sense. Characters advancing in a hierarchy sometimes have learned a few organization skills to keep maintain the hierarchy going. Military careers will lean towards Tactics and Leadership, maybe Admin and Liason. Civilian hierarchies toward Admin and Liason first, maybe Leadership or whatever your career does or SOC as an achievement of status or whatnot.
The other ones do not make as much sense to me.
Weapon Skills posssibly in Material Benefits the 2+ time I roll? Was I skeet shooting in my spare time? With my ACR?
What makes the cut between a Specialist and Advanced Education beside EDU 8+. I can understand overlaps between them and Service Skills. Why not mutually exclusive?
Personal Development: Is that what I do in my spare time? or only if it advances my career, albeit peripherally?
I am not looking to change the philosophy of the system. Just trying to understand it better.