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What suppliments would you want for RTT?

Echo

SOC-12
Knight
List your prefered supporting suppliments (and why) here!

Mine would include:

A big book of technology: at different TLs.
A big campaign book.
A book of starships and starship design.
Aliens - A-Z
Artificial Intelligences (including Robots) - A-Z
Big book of Worlds - A-Z
Time Traveller

Settings:

Seperate entrees for all different eras in Traveller.
Starship Troopers
Strontium Dog
Judge Dread
A completely modern sci-fi setting - either based upon an up to date contemprary licence, or entirely new.
Star Trek
Bladerunner/Neuromancer/Cyberpunk
Dune
 
Sourcebooks:
A military sourcebook (especially aimed at civvie refs like me who'll want ideas, hooks and background material for running military adventures)
A revised robot design book (if the corebook doesn't contain this)
A vehicle guide (with a design system if the corebook doesn't contain one)
(OTU) Library Data v.2
A medical tech/cybertech/biotech/chemtech book
A strategic level wargame ala Pocket Empires

Settings:
Alien(s) (if they could get the license)
A contemporary extraterrestrial conspiracy setting (with the flying saucers designed in the HG-equivalent :))
A near-future, small-scale setting
Andromeda (if they could get the license)
 
Well, my wish: Adventures.
I know it has somehow gotten out of style to publish those, but what I would really like to see are adventures, ready-to-play, with everything taken care of so you can run them the instant you've read them. They also need instructions how to plug them into whatever campaign you are running atm, but of course there should be a supported "default sector", probably with its own sourcebook.

Sourcebooks
Tech book: Depends on how much technology is in the basic book(s). Generally, I would like all the design rules for everything in one place, FFS-style.
World Builder's: Again, depends on how much the basic book contains.
The usual catalogues of vehicles, starships, robots, personal gear, although again I prefer as much of the latter to be in the basic book(s).
My Fantasy: Track down Roger Sanger, meet his outrageous demands for DGP 's IP, publish slightly refurbished versions of all the DGP Aliens books, including the stuff originally unpublished.

Settings
I don't care for any setting except OTU variants.
 
I prefer the setting books myself.

I would love to see a sector done up in all the various eras (well maybe a quadrant due to cost). Seeing how a world changes through the various eras would be cool.

For Setting Books, I would like to see:

Interstellar Wars (Those brave Terrans against the vile, stagnant Vilani scum)
Long Night (Great low tech Pocket Empires era)
Milieu-0 (The rise of the Third Imperium)
Milieu-1000-1100 (Classic Traveller and the Solomani Rim War too!)
Rebellion Era (Not sure this is doable due to copyrights)
The New Era (Star Vikings and all that coolness)
Fourth Imperium (1200 and beyond, incorporating MJD's stuff)

BTW: I am "Rikki Tikki Traveller" on the Mongoose forums...
 
There shall be adventures! Excellent. :)

Rebellion Era (Not sure this is doable due to copyrights)
Shouldn't be a problem. The basic information for the Rebellion era was all in books published by GDW, for which Marc now holds all the rights - as witnessed by the MT PDFs.
 
A Basic Intro book that includes intro to chargen, intro to world building, intro to equipment (but not how to design it).

An Advanced chargen book with fully half of it devoted to various non space ship equipment and vehicles.

An FF&S-like book for equip design.

A book like with advanced planetary, system, subsector and sector generation.

A book with standard space and star ship designs and floor plans.

Sourcebooks for several "canonical" campaign settings.
 
I'd be wary of doing an 'advanced' character generation book. Mongoose did that with RuneQuest. The trouble is that many people ended up feeling that too much of the core rules were cut to make up the Companion book. My feeling is the core rules should be 'complete'.

If specific sourcebooks for equipment or spacecraft are to follow, that would be fine, but a book that gives you 'more character options', I'd be wary of.
 
I would LOVE to see published sectors that are actually possible using the published creation rules! Consistency, who woulda thunk it!???!!!!
 
I would like to see the following supplements:
a: Campaign setting - overall briefing.
b: Ships and small craft supplement - with more than just stats, but some full descriptions.
c: Detail information on maybe one or 2 key worlds to be used as a home base of the adventurers.
d: Settings and adventures (Both quick and detailed, for example, similar to the LBB Adventure 1 and a Traveller Adventure book).
 
Starships book containing brand new designs for a wide array of commercial and military craft from all the major races.

A series of Campaign length (ie. Traveller Adventure/Knightfall) adventures

Equipment book lavishly illustrated based on something that would look real

Strange Places of Chartered Space (the weird and wonderful)

A history book told from many different voices from different eras (ie fictional snapshots of the different eras of play).

A Third Imperium sourcebook covering everything from planetary governance to the armed forces

A spycraft book highlighting the different agencies and sample missions and possibly the MOJ agents (if they are akin to the FBI).

A CD ROM of different worldscapes and fantastic images and sounds that I could plunk into a powerpoint and make a visual aid for adventures.
 
I would like content to support online play... Adventures I would buy in PDF form for ease of use among other things.

I hope MG considers this type of play... :)
 
TNE is slightly less broken.

The problem is that existing sectors used LBB3, which is totally unrealistic. Using anything else will give very different results.
 
MonTra Supplement Wish List

I freely admit that I played a lot of AD&D (1st & 2nd editions) back in the 1980's, so my gimme list will reflect that history.

1) Referee's Screens - This is a must-have! On the ref's side would be:
a) Armor & Weapons Matrices.
b) Combat Resolution Procedure.
c) Task Resolution Procedure.
d) Trade & Commerce Matrix.
... and on the player's side would be:
e) Equipment Lists (Name, TL, and Price).
f) UWP Decoder (Condensed).
g & h) Two blank panels for Referee Postings.

2) Standard Spacecraft - Basically an expanded LBB2, with deckplans, for each major race.

3) Career Guides - Not just how to roll up a character, but a narrative on "A Day In The Life" of a character with that career. For instance, every US Navy enlistee receives a copy of the Bluejacket's Manual, which covers everything from basic courtesies (who and when to salute) to what to do during General Quarters, with a chapter on a typical day at sea.

4) "101 Civilian Buildings" - Generic floor plans of single-wide trailers, single-family homes, apartment complexes, office buildings, commercial businesses, stores, industrial sites, shopping malls, Startowns, et cetera.

5) "101 Government Buildings" - Same as #4, but concentrating on buildings that are more tailored to the needs of government and military organizations. Includes standard layouts for all classes of Spaceport and Starport, including Downports, Highports, and military bases.

6) "101 Adventure Seeds" - Similar to "76 Patrons" but with a little more detail, and each including 1D-based tables for "What's Really Happening" and "Possible Outcomes."


I've been a good boy, Santabwap!
 
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