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What Type Of Player Are You?

I scored as a Story Teller......................................
Story Teller............75%
Tactician...............75%
Character player.....70%
Specialist...............60%
Power Gamer...........45%
Casual Gamer...........45%
Weekend warrior.......30%
 
Character Player
90%
Tactician
60%
Storyteller
55%
Specialist
55%
Weekend Warrior
55%
Power Gamer
30%
Casual Gamer
25%
yeah, I guess that works.
 
Character Player 100%
Storyteller 95%
Tactician 85%
Specialist 60%
Power Gamer 50%
Weekend Warrior 45%
Casual Gamer 30%

All in all pretty accurate. I was more of a power gamer in my earlier 36 years of playing.
 
Like a lot of people here, they scored me as primarily a Story Teller.

Storyteller 85%
Character Player 75%
Specialist 60%
Tactician 55%
Casual Gamer 50%
Weekend Warrior 40%
Power Gamer 35%

That sounds about right!
 
What type of gamer are you: Quiz results

You Scored as Storyteller
The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.

Storyteller 75%

Character Player 75%

Specialist 55%

Weekend Warrior 55%

Tactician 45%

Power Gamer 45%

Casual Gamer 35%

Like many others who have done the quiz, I turned out a Storyteller, just ahead of a character player. I was surprised my power gamer rating was so low. I agree with the person who suggested getting you fellow players to do the quiz too.
 
Survey says...

Storyteller

Storyteller 85%
Character Player 75%
Weekend Warrior 70%
Casual Gamer 60%
Specialist 50%
Tactician 45%
Power Gamer 40%

Well, that figures since I like playing and running Classic Traveller so much. :) Not too many rules systems and characters can die during character creation. It means you're making a human-level person who has to think first and act second - something a lot of game systems have either forgotten or ignored, unfortunately.
 
You Scored as Character Player

The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn't. He takes creative pride in exploring different characters, often making each new one radically different than others he's played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.


Character Player 65%
Storyteller 55%
Specialist 50%
Weekend Warrior 45%
Casual Gamer 35%
Tactician 35%
Power Gamer 30%
 
I tied for Character Player & Storyteller ... which I think is pretty accurate.

Character Player 80%
Storyteller 80%
Tactician 60%
Weekend Warrior 60%
Casual Gamer 50%
Specialist 50%
Power Gamer 40%

Character Players want to understand, and then follow consistently, the motivations of their characters.

Storytellers like to be part of an unfolding plotline with internally consistent and understandable NPCs.
Retook the test ... new results:

You Scored as Character Player
The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn't. He takes creative pride in exploring different characters, often making each new one radically different than others he's played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.


Character Player 90%
Storyteller 75%
Specialist 65%
Tactician 60%
Casual Gamer 50%
Power Gamer 35%
Weekend Warrior 20%
 
For anyone else who was curious about all of the other player types:

Casual Gamer said:
To the Casual Gamer, a roleplaying session is first and foremost a social activity enjoyed with one's friends. The Casual Gamer enjoys gaming well enough, but participates mostly because that's what his friends do. He's usually the one least into the game rules, campaign events, or even his own character, and may even get distracted during the session - but that doesn't mean he isn't having fun. For the Casual Gamer, the greatest reward of the game is just hanging out and having fun with friends.

Character Player said:
The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn't. He takes creative pride in exploring different characters, often making each new one radically different than others he's played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.

Power Gamer said:
First and foremost, the Power Gamer plays the game to further the power of his character. His character is principally a collection of super powers, principally optimized for the acquisition of still more super powers. The Power Gamer pays close attention to the rules, with a special eye to finding quirks and breakpoints he can exploit to get large benefits at comparatively low costs. To the Power Gamer, the greatest reward is success, and reaping the benefits of that success to make his character tougher, richer, and more powerful.

Specialist said:
The Specialist favors a particular character type, which he plays in every campaign and in every setting. A common example is the player who wants to be a ninja every time. Other specialists may favor knights, cat-people, mischief-makers, flying characters, or misunderstood loners. The Specialist wants the rules to support his favored character type, but is otherwise indifferent to them. He may tend to separate from the party frequently, pursuing his own goals over that of party unity. For the Specialist, the greatest reward of the game is playing the character type he particularly enjoys.

Storyteller said:
The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.

Tactician said:
The Tactician enjoys opportunities to think his way through complex problems, usually those of the battlefield. He prefers realistic (or at least internally consistent and logical) rules and settings. He likes to be able to picture a scene in detail, so that he can make good decisions and reap their rewards. He particularly hates playing without a battle mat or miniatures. The Tactician becomes annoyed when other players make unsound decisions, or when they plow into encounters without thinking them through. For the Tactician, the greatest reward in gaming is a challenging yet logical obstacle for his character to overcome.

Weekend Warrior said:
The Weekend Warrior is in the game to kick down doors and kill monsters. After a long day in the office or classroom, he wants his character to wade into the action - too much time spent on diplomacy, story arc, planning, or even character-building tends to bore him. He tends to prefer combat-ready, simple-to-create, simple-to-run characters, leaning toward fighter types or blaster magic-users. Optimizing the rules for an ideal character is secondary, so long as he gets to hit things. To the Weekend Warrior, the greatest reward in roleplaying is the exciting, action-packed battle.
 
You Scored as Storyteller
The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution. With apologies to Robin Laws.


Storyteller 90%

Character Player 90%

Tactician 70%

Casual Gamer 55%

Specialist 55%

Power Gamer 45%

Weekend Warrior 40%


I think this is spot on. I like strategizing and planning to see a good plot come together into a resolution that works for all the players in the group.
In our current game David J-W characterised me as a simulationist.
 
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