Retook the test ... new results:I tied for Character Player & Storyteller ... which I think is pretty accurate.
Character Player 80%
Storyteller 80%
Tactician 60%
Weekend Warrior 60%
Casual Gamer 50%
Specialist 50%
Power Gamer 40%
Character Players want to understand, and then follow consistently, the motivations of their characters.
Storytellers like to be part of an unfolding plotline with internally consistent and understandable NPCs.
Casual Gamer said:To the Casual Gamer, a roleplaying session is first and foremost a social activity enjoyed with one's friends. The Casual Gamer enjoys gaming well enough, but participates mostly because that's what his friends do. He's usually the one least into the game rules, campaign events, or even his own character, and may even get distracted during the session - but that doesn't mean he isn't having fun. For the Casual Gamer, the greatest reward of the game is just hanging out and having fun with friends.
Character Player said:The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn't. He takes creative pride in exploring different characters, often making each new one radically different than others he's played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.
Power Gamer said:First and foremost, the Power Gamer plays the game to further the power of his character. His character is principally a collection of super powers, principally optimized for the acquisition of still more super powers. The Power Gamer pays close attention to the rules, with a special eye to finding quirks and breakpoints he can exploit to get large benefits at comparatively low costs. To the Power Gamer, the greatest reward is success, and reaping the benefits of that success to make his character tougher, richer, and more powerful.
Specialist said:The Specialist favors a particular character type, which he plays in every campaign and in every setting. A common example is the player who wants to be a ninja every time. Other specialists may favor knights, cat-people, mischief-makers, flying characters, or misunderstood loners. The Specialist wants the rules to support his favored character type, but is otherwise indifferent to them. He may tend to separate from the party frequently, pursuing his own goals over that of party unity. For the Specialist, the greatest reward of the game is playing the character type he particularly enjoys.
Storyteller said:The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.
Tactician said:The Tactician enjoys opportunities to think his way through complex problems, usually those of the battlefield. He prefers realistic (or at least internally consistent and logical) rules and settings. He likes to be able to picture a scene in detail, so that he can make good decisions and reap their rewards. He particularly hates playing without a battle mat or miniatures. The Tactician becomes annoyed when other players make unsound decisions, or when they plow into encounters without thinking them through. For the Tactician, the greatest reward in gaming is a challenging yet logical obstacle for his character to overcome.
Weekend Warrior said:The Weekend Warrior is in the game to kick down doors and kill monsters. After a long day in the office or classroom, he wants his character to wade into the action - too much time spent on diplomacy, story arc, planning, or even character-building tends to bore him. He tends to prefer combat-ready, simple-to-create, simple-to-run characters, leaning toward fighter types or blaster magic-users. Optimizing the rules for an ideal character is secondary, so long as he gets to hit things. To the Weekend Warrior, the greatest reward in roleplaying is the exciting, action-packed battle.