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What's in your gaming "go" bag?

Thanos

SOC-12
Peer of the Realm
What are the things that you always have when you GM a game.

Tip of the hat to Aramis for the idea.
 
Packed bag.

CT Book 0-8 reprint.

S4 COTI original

Striker set, original

3x5 index card file with characters and their money, homerules, adventure notes/generation, etc.

Second 3x5 index card file with play money in two currencies, civilized and wildspace.

Folder with more homerules in 9x11 form, ship plans, graph paper for battle movement, etc.

Ruler protractor and compass for graphed space battles.

Two sets of dice.

Calculator.

Misc. extra books (sometimes use MgT1E as sourcebooks, second edition Patrons and CSC are go-to).

TC setting notebook and journal.

I could probably boil that all down to a portfolio file folder with the two 3x5 cardfiles, an e-reader with the CT PDFs and prepared material onboard, dice and deck plans/graph paper.
 
For Traveller, the Mongoose 1st edition core book, library supplements, an extra pocket version of the rules, and either the Spinward Marches or Trojan Reach sourcebook. Possibly others. I have the screen, but I don't always bring it. Some dice from FFE, a bunch of jade dice from a game store on the south side of Chicago. A legal pad, a bunch of sharp pencils, index cards. Dry erase markers.

You know, the "usual" stuff.

The not-usual stuff: an iPad pro with digital versions of many sourcebooks and net access if I need it. And a Smiley d6 for levity or deciding dramatic outcomes.
 
My iPad - it has 1 copy of everything important:
1. Errata corrected MT Canon (All of it.)
2. Anything useful from HIWG.
3. All of my CT to MT conversions.
4. All of my MT articles.
5. My Campaign (Days of Danger).
6. Dice Program.
 
Mine is tailored to the game my group is currently playing but generally includes:

The same back pack I use every day.

Surface tablet.

Box of dice. My lovely wife went to a chain craft store and got me two plastic boxes. One has dividers inside for different size dice and a bunch of glass beads I use for plot points/bennies/what have you. The other is a smaller single compartment box I use when the game calls for only one type of die.

Paper, mech pencil and usually a paper copy of my character sheet. (Go figure :))

EDIT:

It's standard for me to have whatever book(s) I need on my tablet. When I run a game I sometimes also have a binder with cheat sheets, plot notes and NPCs.
 
The constants throughout genre:

-Binder with printed out (and likely never used) notes, NPCS, plots or whatever because the damn players are going OVER THERE instead!

-Dry erase board/markers

SPACE GAMES
Gurps Space

FANTASY GAMES
The Arcanum
 
Original rules set (CT 1-5, Striker,), one set for me and one set of printouts in a binder for the players to abuse.
Binder with printouts of useful rules and articles from JTAS for reference.

3x5 cards with all the computer programs for ships on them for the player who mans the computer on the ship. He will shuffle them in and out of play as the battle goes on.

Notebook with campaign notes I've written.
Notebook for "blue-booking".
Notebook for my personal notes as game goes on so I don't lose track of changes caused by players, NPC's, or myself in campaign that I will incorporate into the Campaign Notebook later for continuity.

Much battered and taped back together Judges Guild Traveller DM Shield from around 1980-ish. It is barely legible in spots and has odd stains from bong and drink spills over the decades, but by now carries too much symbolic and important continuity to myself for it to not be used. I have a new one I made from a .pdf but when I tried to use it I couldn't get in the groove during the game.

Pile of 6-sided dice
, including ones for "lending" to players who don't bring their own. I have about 30+of my own (or at least 16 in case of FGMP use) that are black with red dots, and 12 'lenders' that are red with black dots for easy identification in the heat of battle.

Pens, pencils, markers, colored pencils.
Assorted paper needed for on the fly maps and such.



The Player Handbook: I put together all the charts, tables, maps, deckplans, stellar maps, house rules, and other common info the players need to play in my campaign universe without having to endlessly source info from a pile of rule books or notes. It has the combat tables on two page spreadsheets, detail library info on Janes Ship's Of The Frontier, and a lot of details on my own equipment, drugs, weapons, vehicles, etc.. It is periodically supplemented as the campaign goes on with new deckplans if the players acquired a new ship (in plastic sleeves), and new info on alien races and animals as encountered. By the end of the campaign is gets pretty thick, but is incredibly useful for everyone involved as a common resource.

A few cans of Coke to be supplemented by offerings provided by anxious players seeking better odds during the game.

I have been steadily transferring the info from my decades of notes, written and in my head, to digital format but other than occasionally sending them out to player groups as needed during a campaign for extra background color and useful info, I don't have a laptop I use in-game. I tried, but it got distracting to the flow of things. I like my game to be too organic, I guess.
 
The constants throughout genre:

-Binder with printed out (and likely never used) notes, NPCS, plots or whatever because the damn players are going OVER THERE instead!

I put up virtual sawhorses with torches that light up a sign that says

'Under Construction ! Go back ! You could fall out of the game universe !'.

Most of the time they do go back.
 
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