Timerover51
SOC-14 5K
Yes, local weather depends on a LOT of factors:
Fixed quantities:
• Stellar class and luminosity type.
• Orbital radius and eccentricity.
• Albedo and axial tilt.
• World size, atmosphere type, hydrographics
Variable quantities:
• Terrain type, winds, and humidity.
• Latitude, altitude, and season.
I'm not looking for a doctoral dissertation on meteorology; just something that produces a basic table from the Fixed quantities for any given world, to which the Variable quantities can be applied to derive DMs to a few simple die rolls.
If there is nothing "out there", then I'll have to build one for myself.
The following paragraph comes from Double Adventure 2: Mission on Mithril, designed by Marc Miller. I think that is about as canonical as you can get.
TEMPERATURE AND WEATHER
Mithril is a wild, cold planet with a violent climate. The average daily temperature is blow zero centigrade (below freezing), and fluctuates to lows of thirty below. Weather can be classified as clear, overcast, mild storm, and violent storm. The specific details of temperature and weather can be determined in two different ways. Formulae are presented to allow computation using dice or randomizers; or the tables of pre-generated statistics may be used for ease of play. In either case, the information is then relayed to the players in the same way: in the weather phase of the procedure
Now, this is for a cold weather planet. However, it does give a basis for working up weather in other climates, by changing the average temperature for the area that you are in. Basically, if you use the formulae, then you are using a die roll to raise or lower the temperature. Then, after determining the change in temperature, you go to the weather table, and make another die roll to determine what it is doing out. The adventure also has a pre-generated table of weather changes as an alternative to die rolling.
If you do not have Mission on Mithril, then I would recommend going to DriveThru and buying a digital copy. It will save you a lot of work.
I have always viewed this as a reasonable way to determine weather if you are going to use die rolls. It is designed for easy game use, which is what is needed. Marc did a good job putting this together.