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Which computer games make good Traveller Adventures?

NOT A COPYRIGHT ISSUE!!!!!!!!!!!
It's a Trademark issue.

Also, the alternate spellings are almost exclusively British. In the US, 1 word titles in common terms are almost unenforceable as trademarks if spelled correctly in American Standard English. Spelled incorrectly, however, you get enforceability. Not much, but some.

And while copyright laws are similar in the US and UK, the trademark laws have grown rather more divergent.
Wow, you seem pretty passionate about it. Did I hit a nerve regarding the topic?

I really don't know much about the goings ons behind the scenes. I'm just a poor consumer.
 
Wow, you seem pretty passionate about it. Did I hit a nerve regarding the topic?

I really don't know much about the goings ons behind the scenes. I'm just a poor consumer.

It's a MAJOR pet peeve, because the difference is vital in enforcement of IP. People who don't know the difference are more likely to violate IP.

I am rather jealous about my IP rights... even tho I don't actually (yet) charge for them. Well, Cryton and I have a playtest draft, which we have yet to receive any playtest feedback upon, up in the moot spire. (It is again a valid link. Assuming that the subdomain has propagated.)
 
Interesting.

Did you buy the BBS from Hunter, or was it always yours?

Time to go get food.

Neither. The BBS belongs to Marc. I'm appointed by Marc. I also run the server for him. (COTI, Traveller Wiki, and 10 other websites are run of a rented server.)

I have, however, a bunch of non-traveller IP. Some published, most not.
 
Which computer/video/console games would make good Traveler adventures in your opinion?

For me its System Shock (from 1993; CD version released in 1995). Corrupt corporate VP performs illegal biotech research on human subjects in a remote mining space station. When HQ finds out and wants him kicked out, he hires a 1337 hax0r to remove all moral constraints from the station's AI... Who soon sees herself as a goddess destined ton inherit the Earth (or whatever nearby high-pop mainworld) and murders the station's crew with her cyborgs... Will the PCs (all cryo-frozen on the station) survive the murderous cyborgs and robots and raving mutants and do Format C: to the AI?

I remember an old game called Wing Commander where humans were fighting a lion like race, very traveller...

Regards

David
 
I remember an old game called Wing Commander where humans were fighting a lion like race, very traveller...

The Lion-like race in Wing Commander were called the "Kilrathi". Apparently Kusyu's home subsector "Kilrai' " is an allusion to that name (just as "Kuzu" [old Solomani spelling] is an allusion to Larry Niven's "Kzinti").
 
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I remember an old game called Wing Commander where humans were fighting a lion like race, very traveller...
The Kilrathi. Very closely based on the Kzinti. The WC verse also had the Nephilim (insect race) invading. Just dont mention the WC movie. :CoW:

The best IMHO was WC-4: The Price of Freedom. Not dealing with alien invasions, but with the aftemath, and friction between the Confederation core worlds and the frontier border worlds over various incidents.

Edit: Ninjad by WHULorigan
 
I remember an old game called Wing Commander where humans were fighting a lion like race, very traveller...

Regards

David

The Kilrathi... Excellent games... but non-newtonian movement, fixed jump points.
 
The Kilrathi... Excellent games... but non-newtonian movement, fixed jump points.

Actually, I'm inclined to think the Kilrathi designs from the first couple Wing Commander games might've influenced the art design on Mongoose's Aslan book. Or I could be reading too far into it.

That aside, if you want Newtonian movement, you play the Independence War (I-War) games. You still have fixed jump points, but the flight physics were as hard as any space sim this side of Orbiter.

Actually, both the I-War games are worth looking into. Plenty of material to mine for Traveller games. Heck, adapting the ships wouldn't be too hard, either.
 
Actually, I'm inclined to think the Kilrathi designs from the first couple Wing Commander games might've influenced the art design on Mongoose's Aslan book. Or I could be reading too far into it.

I think both Marc and Matt would prefer you not get me started about Mongoose's Art Direction....

Tho', the ships in the Wing Commander series are pretty.

One of the interesting things is that most of the SF videogames use some variation of jump points, while almost no RPGs do.
 
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