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Which do you think is the best Trade System

Which do you think is the best Trade System


  • Total voters
    72
Well, I only know the T20 system, so I held off voting in this poll. It´s not bad, overall, but I think it could be improved. My thought on how to do that can be found in some old thread in the T20 forum. I´ll probably resurrect some of those in a couple of weeks, when my current exams are over, and do some more work on that.
 
Originally posted by Chaos:
Well, I only know the T20 system, so I held off voting in this poll. It´s not bad, overall, but I think it could be improved. My thought on how to do that can be found in some old thread in the T20 forum. I´ll probably resurrect some of those in a couple of weeks, when my current exams are over, and do some more work on that.
Ignorance is not an excuse for not voting.


I can't recall i have ever used the trade rules myself, our campaigns never revolved around trading.
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Well, if the poll is to be of use as information for which trade system you might take a look at for your campaign, I think that ignorance is an excuse for not voting.

But, if you have one ounce of analytical sense hand have read some trade rules I guess your ignorance is probably no more.

Me, I'm so non-analytical that I'd need to playtest before voting.
 
Just remember: MT, TNE, and T4 used near identical variants of Merchant Prince.
 
Yup, but MT is the one I used most so that's what I voted for. As far as best rules go, I would have given serious consideration to Far Trader but it follows GURPs insistance on using imperial/us measurements and frankly I hate Pounds, Feet and the rest.

Outmoded and anachronistic system that has stopped me playing.
 
I'd agree that GT:FT is most realistic, but from where I see it, it suffers from other issues, to wit, playability, detail in the wrong places, and "English Traditional" measures.
 
I like lots of 'granularity' when playing a trading game, so I use house rules, and before Far Trader I used various rewrites of book 2 combined with Merchant Prince, then MT's goods tables to add color.

When playing campaigns not involving merchant s and traders, I pretty much ignore the trade rules, as the characters are usually military types, or scholars and such.As for what units for this and that, I have a TI-85 calculator, and don't care a fig newton what measuring system they're using, as long as it is consistent. If they use cubits or roman pounds, or Chinese or even Japanese units, I also have those, along with various Ancient Middle Eastern units, Babylonian, etc. In fact, I throw these into games for color as well, when in 'The Beyond', along with fluctuating currency tables lifted from GURPS Cyberworld to boot ...
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I think, now, Mongoose Core is probably the best of the lot. Not that it's more realistic than GURPS, nor more playable than Classic Bk2, but it incorporates elements of realism, as well as playability.

The variable prices by good type, the searching for specific goods if desired, the various types of goods by world trade code - it's not quite what I originally wanted, but it's pretty close. (I had some impact; Gareth asked for, and incorporated with my permission, elements of the MegaTraveller & Bk2 variant I had been working on.)
 
Mongoose Core was a lot of fun to use in actual play ... it gave more characters a chance to get involved with dice rolls and roleplaying adventures.

I still find, however, that the pure simplicity of CT Book 2 just lends itself to so many uses for both 'background' data and creating adventures.

So I choose CT LBB2 over Mongoose Core, by a nose.
 
Gareth asked for, and incorporated with my permission, elements of the MegaTraveller & Bk2 variant I had been working on.

Actually, Wil, I think I like YOUR variant the best. Or, maybe, Don's. So I'll change my vote to "other".

DO you have that posted on COTI?
 
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Personally, having played mostly MT but finding Merchan Prince very flawled (as I've told to boredom in other threads), I used CT system until I found DonM MT trade rules variant (available from the errata link in his signature), that I find quite good (and quite similar to MgT system).

Just remember: MT, TNE, and T4 used near identical variants of Merchant Prince.

Yes, and that always amazed me, as I find one of the worst flawled parts of Merchant Prince and Megatraveller, and is the one that has gone through most versions.
 
Actually, Wil, I think I like YOUR variant the best. Or, maybe, Don's. So I'll change my vote to "other".

DO you have that posted on COTI?

No, because I quit working on it. Don and one other guy all came up with the same idea, tho - the MT tables with prices by commodity a la MT.
 
I'm more than happy to stick with LBB2 trade for PC scale these days.

I have to vote for my own house rules, of course (pretty silly if I didn't, right?). ;-)

They're based on taking the original Bk2 cargo list (& spread of prices), but have been greatly expanded with gear, vehicles, commodities & other stuff from JTAS articles, plus produced from MT and other flavours of Traveller.

I do not see them - in any way! - as representative of what would pass as regular Imperial-wide trade, so don't even attempt to extrapolate anything from them. I hope that what comes across is, instead, my "take" on trading rules in a PC-scale game setting: trading is just an excuse for travelling and adventuring. I believe (as I say in the introduction) that trading should be used as a stimulus to your imagination.

"Above all, do not let the game become bogged down in accountancy (unless your players Really, Really like that stuff) but use this system to generate adventure situations."

;-)
 
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