I hope the title is self-explanatory!
I'm sure the answer is "depends what you're after". The problem is, I'm not really sure yet as my play experience is quite limited. So I was hoping those more experienced might provide a few pointers in the form of pluses and minuses of different ship design sequences from the point of view of different play styles. My preference would be for a fairly abstract, rules-light space combat system.
I have worked up some MgT examples and am currently wrestling with producing my first design in MT. But I only have an entire bank holiday weekend! (joke - although I should be able to squeeze in a couple of hours to mess around with it tomorrow...)
Edit: pls feel free to point me to other threads where this may already be discussed - couldn't find it.
I'm sure the answer is "depends what you're after". The problem is, I'm not really sure yet as my play experience is quite limited. So I was hoping those more experienced might provide a few pointers in the form of pluses and minuses of different ship design sequences from the point of view of different play styles. My preference would be for a fairly abstract, rules-light space combat system.
I have worked up some MgT examples and am currently wrestling with producing my first design in MT. But I only have an entire bank holiday weekend! (joke - although I should be able to squeeze in a couple of hours to mess around with it tomorrow...)
Edit: pls feel free to point me to other threads where this may already be discussed - couldn't find it.