Went perusing through the FFE document links and read through the forms PDF for T5.
Clearly very good stuff, with highly flexible gun and vehicle builds, a possibly interesting starship build system, and lovely alien mechanics.
DNA feed into characters? Wow.
Been using my own homebuilt for knowledge type skills, skill sets are neat, so all looking good, as one would expect coming up on 4 decades of Traveller dev.
However, the big shock was the 1000D limit for M drive.
Years ago I was already using a 10D like limit for grav, so I am onboard with that.
But I have a whole lotta sublight and Oort cloud action going on, just a single solar system is a Big Verse, and so I am highly likely to utterly ignore that rule.
However, I would be interested to know what the backstory reasoning is (beyond game design of forcing players to 'interesting places'). Maybe there is something in the tech description that makes this concept palatable or even desirable.
Clearly very good stuff, with highly flexible gun and vehicle builds, a possibly interesting starship build system, and lovely alien mechanics.
DNA feed into characters? Wow.
Been using my own homebuilt for knowledge type skills, skill sets are neat, so all looking good, as one would expect coming up on 4 decades of Traveller dev.
However, the big shock was the 1000D limit for M drive.
Years ago I was already using a 10D like limit for grav, so I am onboard with that.
But I have a whole lotta sublight and Oort cloud action going on, just a single solar system is a Big Verse, and so I am highly likely to utterly ignore that rule.
However, I would be interested to know what the backstory reasoning is (beyond game design of forcing players to 'interesting places'). Maybe there is something in the tech description that makes this concept palatable or even desirable.