Plucky earthers ALWAYS do dangerous jumps.
Only if NASA isn't involved...
Plucky earthers ALWAYS do dangerous jumps.
Look at it this way. If the Vilani had expanded to coreward, and either never came into contact with Terra, or came into contact with Terra much later, where would the initial hook for the game be?
How easy would it have been to sell the Imperium game, which also came out in 1977, if it was between two amorphous alien empires, with no relation to Terra whatsoever?
Meta reasoning is much more obvious.
That said, space empire games were not uncommon in the late 70s and early 80s, and very few of them expressly involved Earth.
All the ones I can think of have earth, except Cosmic Encounter and warp war.
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I am curious to hear which didn't....
Metagaming's Holy War (like Warp War) also did not involve Earth (it took place in a Pocket Universe between the "Sunthrowers" and the "Eltani [Holy Band]").
It's important to remember that just because a device can exist at a certain Tech Level, it does not mean that a society working in isolation from outside influence will develop it. The history of Charted Space is filled with examples of TL9+ civilizations who never got around to cracking the mystery of FTL travel without outside help, for example.If I read the tea leaves correctly, the new Herpestesian jump drives doubled in size. And the Vilani could still manufacture them with less than optimum efficiency.
What is Herpestesian?If I read the tea leaves correctly, the new Herpestesian jump drives doubled in size. And the Vilani could still manufacture them with less than optimum efficiency.
Where do they get their fuel from on Vland? Water, ammonia, methane etc.B. Vland has NO Gas Giant - The Vilani saw Gas Giants in the early pre-jump colonies and NAFAL exploration, but I contend they would have brought their own fuel with them. All the time. Most ship production would have been out of Vland so I suggest that early ship design would not have something as "risky and radical" as fuel scoops and processors. Processors and scoops would have to be tested outside the Vland system at the very least. So early ships would have 23% allocation to Jump1 (3% drives, 20% to go somewhere and back). Once the design to get to leave and get back, I do not think this would have changed often.